約 6,705,798 件
https://w.atwiki.jp/warband/pages/304.html
str_pmc_recruit_firstname_singular|{s0} Recruit str_pmc_soldier_firstname_singular|{s0} Soldier str_pmc_warrior_firstname_singular|{s0} Warrior str_pmc_verwarrior_firstname_singular|{s0} Veteran Warrior str_pmc_footknight_firstname_singular|{s0} Foot Knight str_pmc_defender_firstname_singular|{s0} Defender str_pmc_rider_firstname_singular|{s0} Rider str_pmc_cavalry_firstname_singular|{s0} Cavalry str_pmc_knight_firstname_singular|{s0} Knight str_pmc_horsearcher_firstname_singular|{s0} Horse Archer str_pmc_archer_firstname_singular|{s0} Archer str_pmc_vetarcher_firstname_singular|{s0} Veteran Archer str_pmc_masterarcher_firstname_singular|{s0} Master Archer str_pmc_sharpshooter_firstname_singular|{s0} Sharpshooter str_pmc_houguard_firstname_singular|{s0} Royal Guard str_pmc_houguard_firstname_singular_2|{s0} Noble Guard str_pmc_houguard_firstname_singular_3|{s0} Common Guard str_pmc_recruit_firstname_plural|{s0} Recruits str_pmc_soldier_firstname_plural|{s0} Soldiers str_pmc_warrior_firstname_plural|{s0} Warriors str_pmc_verwarrior_firstname_plural|{s0} Veteran Warriors str_pmc_footknight_firstname_plural|{s0} Foot Knights str_pmc_defender_firstname_plural|{s0} Defenders str_pmc_rider_firstname_plural|{s0} Riders str_pmc_cavalry_firstname_plural|{s0} Cavalry str_pmc_knight_firstname_plural|{s0} Knights str_pmc_horsearcher_firstname_plural|{s0} Horse Archers str_pmc_archer_firstname_plural|{s0} Archers str_pmc_vetarcher_firstname_plural|{s0} Veteran Archers str_pmc_masterarcher_firstname_plural|{s0} Master Archers str_pmc_sharpshooter_firstname_plural|{s0} Sharpshooters str_pmc_houguard_firstname_plural|{s0} Royal Guards str_pmc_houguard_firstname_plural_2|{s0} Noble Guards str_pmc_houguard_firstname_plural_3|{s0} Common Guards str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Count {s0} str_faction_title_male_2|Baron {s0} str_faction_title_male_3|Emir {s0} str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Artanher {s0} str_faction_title_male_6|Hakkon {s0} str_faction_title_male_8|Eorl {s0} str_faction_title_male_9|Aethling {s0} str_faction_title_male_10|Drgrimst {s0} str_faction_title_male_11|Archduuk {s0} str_faction_title_male_12|Knyaz {s0} str_faction_title_male_13|Atabek {s0} str_faction_title_male_14|Ofugr {s0} str_faction_title_male_15|Chieftain {s0} str_faction_title_male_16|Chief {s0} str_faction_title_male_17|Visavo {s0} str_faction_title_male_zann_dynasty|General {s0} str_faction_title_young_male_player|Lord {s0} str_faction_title_young_male_1|Viscount {s0} str_faction_title_young_male_2|Graf {s0} str_faction_title_young_male_3|Sahib {s0} str_faction_title_young_male_4|Lord {s0} str_faction_title_young_male_5|Anher {s0} str_faction_title_young_male_6|Hakkon {s0} str_faction_title_young_male_8|Thane {s0} str_faction_title_young_male_9|Aethling {s0} str_faction_title_young_male_10|Drgrimst {s0} str_faction_title_young_male_11|Duuk {s0} str_faction_title_young_male_12|Boyar {s0} str_faction_title_young_male_13|{s0} Bey str_faction_title_young_male_14|Ofugr {s0} str_faction_title_young_male_15|Chieftain {s0} str_faction_title_young_male_16|Ratu {s0} str_faction_title_young_male_17|Visavo {s0} str_faction_title_young_male_zann_dynasty|General {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Baroness {s0} str_faction_title_female_3|Emira {s0} str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Artanhera {s0} str_faction_title_female_6|Sayeda {s0} str_faction_title_female_8|Lady {s0} str_faction_title_female_9|Ethel {s0} str_faction_title_female_10|Dama {s0} str_faction_title_female_11|Duuchess {s0} str_faction_title_female_12|Knyazhna {s0} str_faction_title_female_13|{s0} Khatun str_faction_title_female_14|Chieftess {s0} str_faction_title_female_15|Chieftess {s0} str_faction_title_female_16|Chieftess {s0} str_faction_title_female_17|Domina {s0} str_faction_title_female_zann_dynasty|{s0}-sama str_faction_title_young_female_player|Lady {s0} str_faction_title_young_female_1|Viscountess {s0} str_faction_title_young_female_2|Grafin {s0} str_faction_title_young_female_3|{s0} Bibi str_faction_title_young_female_4|Grevinne {s0} str_faction_title_young_female_5|Anhera {s0} str_faction_title_young_female_6|Sayeda {s0} str_faction_title_young_female_8|Lady {s0} str_faction_title_young_female_9|Ethel {s0} str_faction_title_young_female_10|Dama {s0} str_faction_title_young_female_11|Duuchess {s0} str_faction_title_young_female_12|Boyarina {s0} str_faction_title_young_female_13|{s0} Khanum str_faction_title_young_female_14|Chieftess {s0} str_faction_title_young_female_15|Chieftess {s0} str_faction_title_young_female_16|Chieftess {s0} str_faction_title_young_female_17|Domina {s0} str_faction_title_young_female_zann_dynasty|{s0}-san str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom of Perisno str_custom_lords_name_template|{s3} {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} wishes to join your kingdom. You may find {reg4?her him} in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, my {reg33?Lady Lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, my {reg33?Lady Lord} -- I go to see if another ruler in Perisno is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Attack on Hylr Island str_quick_battle_scene_2|Battle at Sea str_quick_battle_scene_3|Riding to Leuven's Defense str_quick_battle_scene_4|Amarhus Castle (Valahir Clan) str_quick_battle_scene_5|Azure Keep (Geldar) str_quick_battle_troop_1|From the continent of Nisaynia, the Rafkla Clan is a fearsome power in war, lead by their Clan 'King', Rafklazan. While conducting a naval raid on another clan, a huge wind blew their ships away and scattered them, and after sailing for many days, many of them landed on Reich lands in Perisno while others landed in the Draharan deserts. Rafklazan is desperate for a way home although he seems to be enjoying looting the countryside and wrecking caravans in Perisno, as these caravans are equally rich as the ones in Nisaynia. str_quick_battle_troop_2|Nibor Hood is the leader of a rebel group of outlaws of Tolrania; commonly called 'bandits' by the Tolranian government. However, Nibor Hood's 'bandits' have quite a following due to their politcal message, claiming the Tolranian government is corrupt and oppessive to the common man. This makes many peasants very ready to join or help Nibor Hood's outlaws and overthrow the Tolranian government. str_quick_battle_troop_3|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_quick_battle_troop_4|Forodan, who was declared a hero for holding his ground against thousands of Hakkon until help arrived during the Naphali war against Tolrania. After the war he quickly retired to a home in the hills of the Elintoran lands. Longing for adventure he quickly took up arms and set out crossing the land of Perisno with a party of sellswords looking for a fight. str_quick_battle_troop_5|Baibars Hakkon, the veteran leader of a company of Hakkon legionnaires in the Hakkon civil war. After years of service he left the Hakkon military to strike out on his own as a sellsword. Using his years of experience he led a mercenary company all over Perisno. After years of leading his company he disbanded it to go home. Soon after his home was attacked by Tolranian soldiers. His wife and children were both killed and he also lost his house. He gathered his armour that was hidden behind the house and gathered his old legionnaire company and struck out at the Tolranians with a vengeance. str_quick_battle_troop_6|Torlan was the leader of a small group of men who led the attack with the Elintorans against the Hakkon. He was seriously injured by a Hakkon lancer and soon retired from the army to live on a small farm. He quickly grew tired of the farm life and decided to strike out on his own. He quickly gathered his gear and left to travel Perisno with a company of mercenaries. str_quick_battle_troop_7|Aethling Culgrah, a noble of the Valahir clan got tired of the peace between the Valahir and Maccavia. He soon abandoned his castle and took his army to raze the land called Maccavia. He not only wanted action but he also had venagance as his wife had been killed by a Macciavian party when she entered their lands. str_quick_battle_troop_8|The High Priestess of the Dragon Amara decided to take action against Eagle parties that were raiding the worshipper lands.She now rides with an army and a vengeance till kill every last Eagle party in Perisno. str_quick_battle_troop_9|Uniter Zengi, a young soldier in the Drahara Army wanted to be more than a soldier. He left his camp at night and set off the desert and no one saw him for weeks. After awhile he came out of the desert with a massive force to conquer all of Perisno. str_quick_battle_troop_10|A nomadic queen has come from the far deserts, Zolona is now trying to expand her influence to the lands of Perisno. str_quick_battle_troop_11|Ulfhednar, the infamous Volheere Raider, has accumulated many a victory in his battles across Nisaynia, and he now comes to Perisno to test his strength, gather his loot, and drink himself to a stupor afterwards. str_quick_battle_troop_12|General Yachamochi was a proud commander leading a scouting party into the wartorn lands of Perisno. He is a long serving General in the Zann military and has a lot of military experience. Him and an elite division hand picked by him scout Perisno in hopes of easy pickings for the Zann army. str_quick_battle_troop_13|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by foresters. One day when he was a small child, Zeladeck found an injured Falki Knight in the forest, and persuaded his caretakers to tend its wound. Staying the Falki all day long for half a year as it recovered, Zeladeck and the Falki got to know each other well. When the Falki Knight regained its strength, and took Zeladeck to the Illica clan, only to reveal that that Zeladeck was a direct descendant of the Sky King, the strongest and most respected of the Illica. He was age ten by that time. Zeladeck was then taken under Illica care, being trained from then on. He soon became the greatest Falki Knight only at the age of 19. Some time after that, he went back to his home, only to see the abandoned wreck of what used to be his home. Raged, he alone went to the Reich, in order to find out the whereabouts of his foster parents and then take his vengeance. There he met a found the rogue Drachenritter who had killed them. This Drachenritter's strength was on par with his own. They fought an entire day without a winner. Not satisfied with the result, he went back to Illica to assemble his followers and try to settle the score, once and for all. str_quick_battle_troop_14|Atanos Octiem is a proud commander of Third Legion troops. He believes it is his duty to the old Emperor of the Venetor Empire to pillage and conquer as much land in Perisno as possible. He was promised great rewards in return for his service to the Third. Octiem sets off to ravage the land of Perisno, adding fuel to the fire of the already war-torn continent. str_quick_battle_troop_15|Torsson was one of the greatest fighters in Hylr, until his demise to Aethling Svafar. In his final stand, one man against 70, Torsson managed to bring 15 Valahir soldiers to their graves before falling to a Hersir. str_quick_battle_troop_16|Chief Hahkethomemah of the Aroulo is one of the strongest fighters of the islands, overcoming many an opponent. He was granted a chiefdom after besting Aroulo Pomaahkaa, the grand chief of the Aroulo, in a duel. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Perisno. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg33?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg33?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_galwe|You take a ship through the heartland of Perisno, cruising upriver from the Shining Ocean to the Amber Sea. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Leuven, its rooftops made golden by the last rays of the setting sun. str_journey_to_freising|You sail across the Black Ocean to the Drachen highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You see the occasional dark figure at the helm of a battle-scarred sloop, closely watching the passage of your ship through the icy water, and are glad when the spires of Freising come into view at the head of the bay. These lands are mysterious, and the stories tell of a dragon once seen in the sky- though no one would pass this off as more than a myth. str_journey_to_uliastai|You ride with a caravan, crossing the mountains that separate Perisno from the Scabrous Plains, bringing spices from faraway lands to trade for wool and salt. The passes are still choked with winter snow, but at last you crest a ridge and see before you the great Perisnoan steppes. On some hillsides, the thin grass of spring was yet to appear, but the lower slopes of the mountains were already a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, a testament to the wealth of the Drahara emirs. From time to time, small groups of horsemen follow your caravan at a distance, perhaps sizing up how well you can defend the wealth you carry, so it is a great relief when you spot the towers of Uliastai rising up from the plains. str_journey_to_forde|You take passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It is still early in the season, but the captain reckons that the risks of drifting ice and later winter storms could be justified by an arrival ahead of the Volheere, who by April would be sailing forth from Nisaynian lairs to ravage Perinso's coasts. It is with some relief when the thatched rooves and narrow canals of Forde come into sight after passing through the Valahir Strait. You have entered the home to the Volheeres' distant kinsmen, the Maccavian lords, who a few generations ago carved themselves a kingdom in this rich but troubled land. str_journey_to_amarna|You ride with a caravan, crossing the great Scabrous Plains southeast of Perisno. The bedouin guides choose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to the low-lying oases rich with orchards and date palms. You begin to fear that the caravan might lose its way and perish of thirst as the desert sea stretches out before you. The caravan encounters a small bands of raiders who hover just out of bowshot, waiting to pick off stragglers. This is an odd comfort- at least water could be no more than a day's ride away. It is a great relief when the mountains come into view, and on the evening of the following day you crest a rocky pass and in the distance can make out the sea, and the towers of Amarna silhouetted against the sunset. str_journey_to_grund|You join a trading Nisaynian longship carrying traders and mercenaries across the Black Ocean. The breeze off the water chills you and the crew to the bone, but the full sails soon put you in sight of of the snowy peaks of the island of the Valahir Clan. As you enter the strait, you see the Maccavian city of Arendal off the starboard side, and off the port side you see several smaller villages with plumes of campfire smoke rising in the snowy air. The longship follows the coast for some time, at one point passing a daunting fleet of ships commanded by a local aethling. Your anxiety fades away when you spot Grund in the distance, an oasis of green protruding from the whitewashed landscape and humming with activity. str_journey_to_forniron|You take a ship across the Shining Ocean, skirting the cliffs where the Naphali woodlands meet the sea. Much of the coastline is obscured by tendrils of fog that snake down the river valleys, but occasionally you catch sight of a castle watchtower rising above the mists -- and on one occasion, a beacon of fire burning to warn of an enemy warband. You know that you are relatively safe at sea, as you are too far south to risk encountering the sea pirates who trouble the coasts of the Maccavian lands, but it is still a relief to reach the Selver estuary, gateway to the port of Forniron, and see an Elintoran war boat raising anchor, its pennants fluttering in the evening breeze. str_journey_to_azure|You take a ship across the Shining Ocean, passing the dense jungles west of the mainland on your way. As you near the shore, the jungles open up into tall Naphali woodlands and long winding rivers shrouded in mist. Your company disembarks and you venture into the forest along a lightly treaded merchant path, passing Geldarin warbands looking for trouble and adventurers seeking fortune out west. The trees get taller and denser as the nature consumes your senses, and you begin to worry you have gotten lost until you see a small clearing up ahead. You have found the ancestral homeland of the Geldarin Naphali, the Azure Keep. str_journey_to_karnoth|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven capital, Karnoth. str_journey_to_dwallnor|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven town of Dwallnor. str_journey_to_vellinaz|You arrive at the town of Vellinaz. str_journey_to_sut|You arrive at the town of Sut. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_perisno|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Perisno. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {reg65?her his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_perisno|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Perisno. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} aurums. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_you_are_merc_of_s8_s9|You are a mercenary captain in service of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_dplmc_none|none str_dplmc_item_pool_no_items|There are currently no items in the item pool. str_dplmc_item_pool_one_item|There is one item left in the item pool. str_dplmc_item_pool_many_items|There are {reg20} items left in the item pool. str_dplmc_item_pool_abandon|Leave the items in the item pool and continue. str_dplmc_item_pool_leave|Done. str_dplmc_hero_not_upgrading_armor|not upgrading my armor str_dplmc_hero_upgrading_armor|upgrading my own armor str_dplmc_hero_not_upgrading_horse|not upgrading my horses str_dplmc_hero_upgrading_horse|upgrading my own horses str_dplmc_hero_wpn_slot_none|Keep current ({s10}) str_dplmc_hero_wpn_slot_horse|Horse str_dplmc_hero_wpn_slot_one_handed|One-handed Weapon str_dplmc_hero_wpn_slot_two_handed|Two-handed Weapon str_dplmc_hero_wpn_slot_polearm_all|Polearms str_dplmc_hero_wpn_slot_arrows|Arrows str_dplmc_hero_wpn_slot_bolts|Bolts str_dplmc_hero_wpn_slot_shield|Shield str_dplmc_hero_wpn_slot_bow|Bow str_dplmc_hero_wpn_slot_crossbow|Crossbow str_dplmc_hero_wpn_slot_throwing|Throwing Weapon str_dplmc_hero_wpn_slot_goods|Goods str_dplmc_hero_wpn_slot_head_armor|Head armor str_dplmc_hero_wpn_slot_body_armor|Body armor str_dplmc_hero_wpn_slot_foot_armor|Foot armor str_dplmc_hero_wpn_slot_hand_armor|Hand armor str_dplmc_hero_wpn_slot_pistol|Pistol str_dplmc_hero_wpn_slot_musket|Musket str_dplmc_hero_wpn_slot_bullets|Bullets str_dplmc_hero_wpn_slot_animal|Animal str_dplmc_hero_wpn_slot_book|Book str_dplmc_hero_wpn_slot_two_handed_one_handed|Two-handed/One-handed str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a self-righteous person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freeman str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} aurums to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} aurums. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|my {reg33?wife husband} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg33?madame sir} str_dplmc_sirmadam|{reg33?madam sir} str_dplmc_my_lordlady|my {reg33?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_freerogues|Some Freelancer Mercenaries have gone rogue, defecting from their masters and striking out on their own! str_mysteryinvestigations|Go to Anher Throthradien to talk about the missing portrait. str_arlinareport|Report to Eriallen Arwen. str_assassinsoral|Continue on to interrogate Artanher Zaos, who hired the assassins. str_interrogated_the_count|You have interrogated Anher Throthradien and from your proof, you gather that it was an Assassin of Ral'Daiun party that did it. But why? str_fruitless_efforts_to_investigate|Go report back to Linthrandil. Your investigations have proved fruitless. str_you_have_been_asked_to_destroy_renegades|You have been asked to destroy a renegade Tolranian party. str_you_have_been_asked_to_destroy_sectarians|You have been asked to destroy a group of dangerous Sectarians. str_you_have_been_asked_to_destroy_rebel_tribe|You have been asked to destroy a rebel Draharan tribe's army. str_you_have_been_asked_to_destroy_new_gods_worshippers|You have been asked to destroy a large party of New God Worshippers. str_you_have_been_asked_to_destroy_third_legion_deserters|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. str_you_have_been_asked_to_destroy_rebhuscarls|You have been asked to defeat a group of dangerous rebel huscarls. str_krysannalovequest1|Search for Kaiyrithe. Krysanna mentioned that Kaiyrithe was with the rest of the Geldarin who were granted pardon to return to Elintor. str_slave_uprising|A large army of slaves has decided to rebel against their masters and have gone rogue! str_kill_rdahcim_and_track_to_lair|Track the rogue Rdahcim down and kill him. Then find his lair and take back the relic of the Galwe scholar. str_find_center_of_learning|Travel to Tolranian lands and find the town known as the 'Center of Learning'. The man at Grund says there you will find someone to inform you about the whereabouts of the Red Immortals. str_to_teramma|Travel to Sasspegah Castle to talk to the 'Mythseeker'. str_to_amarna|Travel to Amarna and talk to the scholar there. str_to_dhibbain|Travel to the village of Wahran. str_take_third_legion_outpost|Visavo Austad has asked you to defeat Atanos Octiem's Third Legion at the Third Legion Outpost with the help of his men. Visavo Austad must be in your party to complete the quest. str_clear_venetor_of_hostiles|Confront the inhabitants of the abandoned stronghold of Venetor and, if necessary, remove them by force. Report to Atanos Austad when finished. str_defend_venetor|Join the Third Legion forces at the stronghold and wait for the assault of the enemy. str_venetor_failed|Return to the Third Legion Outpost and talk to Atanos Austad about the defeat. str_contact_krain|Talk to the merchant in Krain, Atanos Austad's contact, about setting up trade for the new city of Venetor. str_visit_trainer|Talk to a trainer, found at the many training grounds scattered about Perisno. str_find_literary_scholar|Find the book on the dueler in the library at Galwe. str_read_dueler_book|Read the Anthology on the Dueler to look for a clue on the Dueler's whereabouts. str_search_for_dueler|Search for the Dueler in the jungle civilizations of the Aroulo Ojibwakan. str_return_dueler_book|Return the Anthology on the Dueler to the scholar in the Galwe library. str_meet_weapons_enthusiast|Meet up with the Weapons Enthusiast in Arendal and tell him of your success. str_generic_rumor_1|I heard that the Tower of Tolranus is really quite the structure. Amazing, what people can make these days with enough time and money on their hands. str_generic_rumor_2|Some day I would love to venture out to the far reaches of the land. The snowy mountains of Nisaynia are rich with other cultures that are just begging to be explored. str_generic_rumor_3|A Volheere man approached me a few days ago and asked me if I knew where they made ale. I told him I didn't know, and he wandered off, shaking his head. A strange folk, the Volheerians. str_generic_rumor_4|You know, I heard that a distant empire called the Zann Empire was sending a fleet over to Perisno to explore. It is said these Zann have amazing discipline. I do not believe it though. str_generic_rumor_5|I have heard that the Reich des Drachen came from a land full of mysterious and unusual creatures. Imagine what it would be like to see these animals with your own eyes... str_generic_rumor_6|I heard that a band of men called the Red Immortals from the Old Hakkon empire are in Perisno. You might want to ask a man in Grund, though. It was he who told me. str_generic_rumor_7|My friend was a Tolranian spy and worked in the field in the forest of the Elintorans. He was always amazed by their skills and claimed that in a training exercise one Naphali hit the bullseye on a target 14 times in a row. str_generic_rumor_8|One of my contacts recently asked me if I knew anything about something called the Kingslayer sword. He said he was searching for it. str_generic_rumor_9|I heard a rumor that a man called Ulfhednar was landing on the shores of Perisno with a mighty host of Volheere berserkers to wreak havoc upon the land. As if we did not have enough on our hands already! str_generic_rumor_10|I heard that the Grazir Worshippers were gathering an army because of some unknown reasons. Let us hope they never succeed in whatever they are planning. str_generic_rumor_11|The men of the Valahir Clan are supposed to be some of the fiercest and relentless warriors in all the lands of Perisno. Their mastery of the way of the axe is unparalelled. str_generic_rumor_12|A traveler recently came to me and talked to me about an empire called the Klymorian, over in the distant shores. He said that they were interested in exploring, and were heading to Perisno. str_generic_rumor_13|The constant wars of Perisno have made its populace one of the most resilient in all of the lands. That said, there is only so much conflict one can stand in a life. str_generic_rumor_14|You know, I heard that the Great Bard Taragith is staying in Amarna right now. Who knows, maybe we can catch sight of him in the tavern! str_generic_rumor_15|I met a man who called himself a 'Republic Scholar' at the great library of Galwe. He said he was trying to find answers to a new form of government, called a Republic. How interesting, don't you think? str_generic_rumor_16|On an journey across Draharan lands I came across a band of men riding massive beasts with white swords protruding from either side of their mouths. Had I not been riding my trusty steed Rekin, they just may have caught me. str_generic_rumor_17|I do not have any rumors to tell but do you know the history of the Hakkon and Tolranians? They say the Tolranians were once Hakkonese but broke away and sailed to Perisno. Interesting stuff, huh? str_generic_rumor_18|I heard about someone called the Invincible knight. Said that he was the finest weapons master in this land and could defeat anyone. I wonder ... str_generic_rumor_19|I heard that the savage Volheere eat the corpses of dead men. Imagine that ... or rather, don't imagine that! How horrible. Watch yourself when you fight them. str_generic_rumor_20|Many people claim to have seen mysterious creatures riding around the lands of the Reich des Drachen. I for one think these people have lost their marbles. str_generic_rumor_21|A man came to me and told me about the supposed place where the Reich des Drachen comes from - the Isle of the Dragon. They say that exotic creatures roam there. I would love to see one. str_generic_rumor_22|It is said that the Amazons kill any male babies that they have or make them slaves. How horrible, don't you think? str_generic_rumor_23|I saw it happen, one day long, long ago. A fleet of ships carrying a strange banner of Nisaynia wrecked on the coast of Reich lands. Hundreds of men swarmed out of these ships, eager to raid and pillage anything in their paths. str_generic_rumor_24|A friend of mine, a scholar from the University of Galwe, told me that they were making breakthroughs on studying ancient artifacts and weapons. I don't get the point of history... str_generic_rumor_25|While I was traveling, a group of bandits ambushed me. Suddenly, a group of Glory-Seeking Men came to my rescue and drove them away. I love how they keep these lands safe. str_generic_rumor_26|While I was traveling, I was accosted by a group of Eagle Knights. The only thing that saved me from being killed from them were a group of Grazir Worshippers that ambushed them. The irony! str_generic_rumor_27|I owe my life to the great Sultan Yusuf Al-Salah. A band of Deskouk Slavers were closing in on me and about to capture me when he rode in and scared them off with his fearsome Garudas. str_generic_rumor_28|A colleague of mine told me that a group of Hakkon inquisitors put a lord on trial and killed him. Then they stripped him of his lands and titles and took them for their own. str_generic_rumor_29|An associate of mine told me that there was a man called the Mythseeker who was crazy. It is said he searches endlessly for myths and tries to prove them to be fact. The scholars of Galwe would definitely disapprove! str_generic_rumor_30|I am a firm beliver in the practices of the New Gods. Unlike the violent Old Gods, they honor values such as peace, chivalry, grace, and family coherence. str_generic_rumor_31|The New Gods are nothing but peace-loving hooligans who know nothing of the true nature of life. The Old Gods are right in honoring war and strength over peace. str_generic_rumor_32|There is nothing like the thundering drum of hooves on the earth and the metallic uproar of steel hitting steel to make a man feel alive str_generic_rumor_33|I always love being in a town whilst a tournament is going on. Even though it scarcely happens, feeling you get when your man fights his way through every last round of the tournament is euphoric. str_generic_rumor_34|Sometimes when I am bored I will travel to Galwe and pick out a few books an Ancient Perisnoan History. It fascinates me how much Perisno has changed since the rule of the Venetoran Empire. str_generic_rumor_35|The best part of traveling in Perisno is sailing to the Valahir lands. The air is always crisp with a soft and cool edge, and the vast expanses of water give an impression of solitude that is hard to come by on the mainland. str_generic_rumor_36|I heard there was a dwarf named Gordga Hammerhead with a forge capable of refining any weapon! If there is any place for Sir Hammerhead, it would be at Dwallnor. str_generic_rumor_37|Urist Goldmuncher. Does that name sound familiar to you? Me? No. Never heard of this person before, but apparently he travels to Fountain Hall often, seling lucrative gear at lucrative prices. What madness! str_generic_rumor_end|End str_tolrania_rumor_1|It breaks my heart to see my babies go out to fight. We are at war so often, I hope those cursed Naphali go to hell! They have no business here. str_tolrania_rumor_2|I am still aghast by the treachery of the Hakkons that took place so long ago. No wonder Captain Otto Waveshore decided to flee. str_tolrania_rumor_3|I heard a story recently from a wandering bard about a foreign empire called the Klymorian Empire. What utter nonsense! str_tolrania_rumor_4|Our family history is rooted within the walls of this city. Tolrania runs in our blood, and we are proud to call it our home! str_tolrania_rumor_5|My brave son, Ralim, fought in the War of the Woods. He is now sick and dying still scarred from his battle wounds, with no one to care for him. My brave, brave son. str_tolrania_rumor_6|My brother Nemol is due to return from a a recent Tolranian campaign any day now. We have all awaited this moment since our men stepped foot outside the gates of this city! str_tolrania_rumor_7|The Tower of Tolranus ... t'is a wonderful landmark. I visited it recently, and it bears no mark of age! Truly a wonder ... str_tolrania_rumor_8|Stay away from Naphali, stranger. I heard from a wise man that they are savage barbarians with no sense of morality. They are unnatural. str_tolrania_rumor_9|There is no feeling quite the same as the sense of security brought forth by these big, strong walls and our loyal guardsmen. We should all be grateful that we have such a thing. str_tolrania_rumor_10|There is word going around the tavern that Lord Haglar Malin is coming to visit in a few days. I for one think the talk is a load of rubbish. str_tolrania_rumor_11|The brave Tolranian Kingsmen ... they are a true symbol of honor to our great nation. I heard that one of them managed to defeat four Naphali rangers, in one to one combat! str_tolrania_rumor_12|Wars ... neverending wars. I believe that someone should step up for once and call and end to all this bloodshed! The pen is mightier than the sword, I tell you! str_tolrania_rumor_13|Those damned forest bandits ... especially that Nibor Hood! He is a hypocrite! He robbed me of my son and my possessions! Hopefully the nobles can see him hanged. str_tolrania_rumor_14|The local patrols have had a hard time dealing with the local outlaws...they seem to be multiplying faster than they can be slain! str_tolrania_rumor_15|That man ... Nibor Hood. He is a true symbol of justice - a ... a freedom fighter! The Tolranian government is corupt. I hope he will succeed one day! str_tolrania_rumor_16|Many people have expressed a desire for a tavern renovation. The problem is, the current tavern has become a part of this town's legacy; only a fool would destroy such a place full of history str_tolrania_rumor_17|Say, have you heard of a strange group of people called the Monks of Tagair? It is said they do nothing but chronicle the lives of famous men, all day and night! str_tolrania_rumor_18|A shady character talked to me a few days ago... said he wanted to know something about a man called the Mythseeker. How strange... str_tolrania_rumor_19|There was a man called Karkar who approached me a few days ago. Said he wanted to sketch the city. That's something, eh? str_tolrania_rumor_20|Those Naphali str_visit_demon_shrine|Find the Grazir Shrine and see if you are worthy enough to join the ranks of the Grazir Worshippers. str_drachenquestline1|High Priestess of the Dragon Khivachis has tasked you with the job of escorting Drake Riders to Voldeburg. Be wary, for there are Sectarian Dragon Priests everywhere waiting to strike at their enemies. str_drachenquestline2|High Priestess of the Dragon Khivachis has tasked you with the job of defeating at least 5 parties of sectarian dragon priests. You will be paid 1500 for every party you destroy. str_drachenquestline3|High Priestess of the Dragon Khivachis has tasked you with the job of defeating the leader of the Sectarians. They are said to be near Freising. str_defeat_kalrind|You have been asked to defeat Kalrind, an upstart and infamous Geldarin noble who has been causing a lot of trouble for Elintoran Naphali. str_peasant_rebels_ag|You have been asked to defeat a group of rebel peasants and take back their money that they stole from a village elder. str_oim_horse_ambush_text|You were ambushed. Now you shall have to fight. str_begleitung_omelian_kasap_party|Escort company of nihonian mercenaries to the town of Vinica. str_crush_rebellion_in|Crush the rebellion in Vinica. str_begleitung_ataman_omelian_kasap_party|Escort ataman Omelian Kasap to the town of Vinica. str_sprechen_sie_mit_omelian_kasap|Talk to Omelian Kasap, the ataman of Mercenary Nihonians. str_gesprach_mit_herr_p_town_7|Talk to the owner of Vinica. str_sprechen_sie_mit_mercenary_nihonian|Talk to Mercenary Nihonians. str_rekrutierung_von_mercenary_nihonians|Hire several Mercenary Nihonians. Talk to them again when they are in your party. str_the_contract_was_signed|The contract was signed. Now you should go and talk to {s9} str_quest_is_complete_s9|The quest is complete. Return to the {s9}. str_begleitung_syabr_party|Escort Syabr to the town of {s8}. str_defeat_freelancer_deserters|Defeat the group a freelancer deserters str_return_to_the_augustus|Return to Augustus Makmix. str_freelancer_deserters_eliminated_by_another|Group a freelancer deserters has been eliminated by another party. str_sign_contract_with_the_leader_of_freelancer_guild|Sign a contract with the leader of Freelancer Guild, Augustus Makmix, about hiring the freelancers for the garrison and patrols of the town of {s8}. str_ask_the_local_guild_master|Ask the local guild master about the slaves. str_return_to_the_tavernkeeper|You now have the money! Return to the tavernkeeper. str_masnerian_mercenaries_eliminated_by_another|Group a Masnerian mercenaries has been eliminated by another party. str_defeat_masnerian_mercenaries|Defeat the group a Masnerian mercenaries str_ask_the_tavern_keeper_from|Ask the tavern keeper from {s8} about the slaves he recently bought. str_prisoner_mosoru_gesprach_fortsetzung|Find another one of Mosoru riders and inquire him about the attack on Syarb's party. str_prisoner_mosoru_gesprach|Find one of Mosoru riders and inquire him about the attack on Syarb's party. str_zann_ronin_gesprach|Talk to the scout that joined you party. str_sprechen_sie_mit_zann_fort_captain|Talk to Zann Fort Captain. str_joan_zwiebel_army_eliminated_by_another|Joan Zwiebel's Army has been eliminated by another party. str_mercenaries_tolranian_spymaster_eliminated_by_another|Tolranian Spymaster's Mercenaries Army has been eliminated by another party. str_ismael_army_eliminated_by_another|The army of the Eagle Knights led by Brother Ismael has been eliminated by another party. str_ismael_army|Defeat an army of the Eagle Knights led by Brother Ismael near {s9}. str_ankars_caravan_eliminated_by_another|Ankars supply Caravan has been eliminated by another party. str_ankars_caravan|Defeat Ankars supply caravan str_defeat_a_group_of_mercenary_warband_eliminated_by_another|The mercenary warband has been eliminated by another party. str_group_sut_giant_eliminated_by_another|A group of Sut Giant interested in the Path of the Wolf has been eliminated by another party. str_defeat_a_mysterious_group_eliminated_by_another|Mysterious group has been eliminated by another party. str_defeat_a_group_of_mercenary_warband|Defeat a group of mercenary warband. str_defeat_a_mysterious_group|Defeat a mysterious group. str_group_of_mercenary_warband_variant_1|The lord of this town hired a mercenary company during a war some time a go. Now the war is over but the lord refused to pay mercenaries for their service, and they, enraged, started to plunder the vicinity. I am asking you to rid us of these thugs! str_group_of_mercenary_warband_variant_2|A band of deserters appeared near the town and started robbing traveling merchants. I want you to kill the bastards! str_group_of_mercenary_warband_variant_3|A group of soldiers recently returned home from war. But the only thing they are doing now is drinking and killing. Please, rid us of these bandits! str_group_of_mercenary_warband_variant_4|Some time ago our lord offended another lord. Now that bastard hired bandits to plunder the vicinity if this town. I need you to deal with them. str_defeat_squad_amazon|You have to find and defeat an amazon party. They will be expecting a trade caravan from Lille. Talk to Captain Berkut for more details. str_who_are_you|Who are you? What do you want?. str_dont_come_any_closer|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! str_what_do_you_want_from_us|What do you want from us? We are simple travelers! str_hey_you|Hey, you! What the hell do you want from us? str_killed_joan_zwiebel|Find and Defeat the party of Joan Zwiebel str_defeat_tolranian_spymaster|Defeat the Party of the Tolranian Spymaster str_your_spotting_skill|Your spotting skill has been increased by 1. str_your_engineer_skill|Your engineer skill has been increased by 1. str_your_leadership_skill|Your leadership skill has been increased by 1. str_oksanamun|Oksanamun picked squad of mercenaries. She began to patrol the outskirts of Fountain Hall. str_escort_elderly_amazon|Escort elderly amazon to the town of {s8}. str_quest_is_complete_adventurer_s_guildsman|The quest is complete. The customer is satisfied. Return to the Adventurer's Guildsman. str_sprechen_mit_scouts|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die str_sprechen_mit_scouts_fac_kingdom_2|Halt! In the name of the Reich, surrender or die! str_sprechen_mit_scouts_fac_kingdom_3|We shall make this quick. Your blood will stain the sands of our desert. str_sprechen_mit_scouts_fac_kingdom_4|Well, well! What do we have here? Men, let's kill these trespassers! str_sprechen_mit_scouts_fac_kingdom_5|May the Queen guide us to victory! str_what_is_it_my|What is it, my {reg33?Lady Lord}? str_yes_what_is_it_|Yes? What is it? str_yes_what_do_you_wish_my|Yes, what do you wish, my {reg33?Lady Lord}? str_nothing_it_s_good|Nothing. It's good to see an ally around here. str_nothing_i_was_merely|Nothing. I was merely passing by. str_drop_your_weapons|Drop your weapons. You are being arrested for trespassing on my land. str_we_have_you_surrounded|We have you surrounded. Surrender and you may live. str_surrender_or_die|Surrender or die! str_die_you_sniveling_scum|Die, you sniveling scum! str_dregs_of_nisaynia|You are the dregs of Nisaynia! str_dregs_of_saccar|You are the dregs of Saccar! str_dregs_of_snow|You are the dregs of the snow! str_dregs_of_desert|You are the dregs of the desert! str_looking_for_help|Are YOU looking for help? I was sent here by the Guild. str_replenishment_horde_joined|A group zann wariors joined the {s8} str_horde_attacks|{s7} attacks the {s8} str_horde_landed|You hear from travelers that {s7} has landed. str_there_was_a_rebellion_in|There was a rebellion in {s8}! Allies of {s9} took control over the town. str_group_of_freelancers_joined|A group of freelancers joined the garrison of {s8} according to the contract str_freelancers_started_patrolling|A group of freelancers started patrolling around {s8} according to the contract str_facdeserters|A large group of men have deserted from a local army around {s8}! Look out for them if you can. str_onishi|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_yachamochi| Yachamochi, a general of the Zann Dynasty. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has raised an army in the Name Of The One God. He is now roaming the land, gathering support wherever he goes. str_teyva|Teyva the Desert Scourge, First Daughter of Overlord Luya, forms an army to march across the Great Mosoru Desert to make her mark upon the world of Perisno. She wages war against those within the desert in an attempt to put down the invaders of the Mosoru homeland. str_nibor|Nibor Hood gathered the army. Many peasants are ready to help Nibor Hood's outlaws and overthrow the Tolranian government. str_lord_ceylius|You hear news that the Lord of the Mercenaries, Lord Ceylius has gathered a band of mercenaries and is now roaming the land, harassing caravans and razing villages wherever they go. str_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. str_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. str_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. str_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. str_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. str_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. str_thirdlegion|A messenger rides up to you and tells you that a Third Legion Centurion has rallied his soldiers and are now marching for war. str_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. str_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Church of Faith. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a large column of light erupting in the mountains near Lille; perhaps the members of the Church of Faith have found themselves a champion. str_rogue_knight_gathered_an_army_of_mercenaries|Rogue knights gathered an army of mercenaries and began to ravage the outskirts of {s7}. str_settlers_from_nisaynia_failed_to_find_employers|Settlers from Nisaynia failed to find employers. They gathered into a large group and started raiding the coast near {s7}. str_several_mercenary_1|Several {s14} failed to find employers. They gathered into a band and began to ravage the outskirts of {s7}. str_several_mercenary_2|Several {s14} failed to find employers. They formed a band and started raiding the outskirts of {s7}. str_several_mercenary_3|Several {s14} failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_elvarie_highelf_warden_gathered_an_army_of_mercenaries|Several Elintoran Naphali Wardens gathered an army of mercenaries and and began to ravage the outskirts of {s7}. str_settlers_from_island_of_dragon_failed_to_find_employers|Settlers from the Isle of the Dragon failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_settlers_from_old_empire_hakkon_failed_to_find_employers|Settlers from the Old Hakkon Empire failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_unhappy_with_the_reign_of|Disloyal nobles of {s17} gathered an army of rebels. They joined {s11} and began to ravage the outskirts of {s7}. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_1|You need to talk to Priest Calain whom you can find in Blackfist Castle. He knows where the Biography of Thyceo is. You should also find a hermit at Verlorne Castle. He knows where the Lyre is. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_2|You need to find a noble by the name of Galine at Westrey Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_3|You need to find the rogue Sekr at Wotin Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_4|You need to beat Sekr in the field. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_5|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.. str_followers_old_gods|Followers of the Old God str_followers_new_gods|Followers of the New God str_lovers_young_witch|Lovers of the Young Witch str_servants_old_witch|Servants of the Old Witch str_servants_necromancer|Servants of the Necromancer str_brotherhood_elf_assassin|Brotherhood of Naphali Assassin str_group_outcast_dwarfs|Outcasted Dwarves str_band_outlawed_criminals|Outlawed Criminals str_band_escaped_prisoners|Escaped Prisoners str_group_peasant_rebels|Peasant Rebels str_group_slave_rebellion|Rebel Gladiators str_s7_mercenary_patrol|{s7} Mercenary Patrol str_s7_minor_nobles|{s7} Minor Nobles str_reinforcements_of|Reinforcements of {s17} str_deserters_of|Deserters of {s17} str_rogue_knight|Rogue Knight Army str_settlers_from_nisaynia|Settlers from Nisaynia str_unemployed_s14|Unemployed {s14} str_scouts_of|Scouts of {s11} str_spearhead_of|Spearhead of {s11} str_escort_of|Escort of {s11} str_settlers_from_island_of_dragon|Settlers from the Isle of the Dragon str_settlers_from_old_empire_hakkon|Settlers from the Old Hakkon Empire str_rebels_army|Rebels of {s17} str_unemployed_mercenary|Unemployed Mercenaries str_party_name_mercenary_warband_1|Enraged Mercenary Company str_party_name_mercenary_warband_2|Band of Deserters str_party_name_mercenary_warband_3|Group of Demobilized Soldiers str_party_name_mercenary_warband_4|Rogue Mercenaries str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Toggle Camera Mode str_key_no2|Next BOT str_key_no3|Prev BOT str_key_no4|Camera Zoom In str_key_no5|Camera Zoom Out str_key_no6|Camera Turn Up str_key_no7|Camera Turn Down str_key_no8|Camera Turn Right str_key_no9|Camera Turn Left str_key_no10|Battle First Aid str_key_no11|Battle War Cry str_key_no12|Battle BattleCry str_key_no13|Battle Whistle for Horse str_key_no14|Battle Deploy Pavise str_key_no15|Battle Taunt str_key_no16|Spear Brace str_key_no17|Shield Bash Attack str_key_no18|Call Horse str_camp_overrun| CAMP OVERRUN!!! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_out_of_range_low|out of range Low str_out_of_range_high|out of range High str_light_cloth|light cloth str_silk|silk str_fur|fur str_leather|leather str_lamellar|lamellar str_studded_leather|studded leather str_chain|chain str_scale|scale str_plate|plate str_shield_metal|shield Metal str_shield_wood|shield Wood str_ammunition|ammunition str_bow|bow str_crossbow|crossbow str_throwing|throwing str_martial_arts|martial arts str_one_hand|one hand str_lance|lance str_polearm|polearm str_two_hand|two hand str_two_hand_pommel|two hand pommel str_polearm_2handed|polearm 2handed str_one_hand_pommel|1hand pommel str_mart_arts_iron|mart arts metal str_prs_zero|0 str_prs_skl_ironflesh|Ironflesh str_prs_skl_powerstrike|Power Strike str_prs_skl_powerthrow|Power Throw str_prs_skl_powerdraw|Power Draw str_prs_skl_weaponmaster|Weapon Master str_prs_skl_shield|Shield str_prs_skl_athletics|Athletics str_prs_skl_riding|Riding str_prs_skl_horsearchery|Horse Archery str_prs_skl_looting|Looting str_prs_skl_foraging|Foraging str_prs_skl_trainer|Trainer str_prs_skl_tracking|Tracking str_prs_skl_tactics|Tactics str_prs_skl_pathfinding|Path-finding str_prs_skl_spotting|Spotting str_prs_skl_inventorymanagement|Inventory Mgmt. str_prs_skl_woundtreatment|Wound Treatment str_prs_skl_surgery|Surgery str_prs_skl_firstaid|First Aid str_prs_skl_engineer|Engineer str_prs_skl_persuasion|Persuasion str_prs_skl_prisonermanagement|Prisoner Mgmt. str_prs_skl_leadership|Leadership str_prs_skl_trade|Trade str_hub_s21|{s21} str_s7_foragers|{s7} Foragers str_s7_scouts|{s7} Scouts str_s7_patrol|{s7} Patrol str_s7_caravan|{s7} Caravan str_s7_messenger|{s7} Messenger str_return_inventory|has returned to your inventory str_krysanna_high_relations|You wish to what? That is disgusting. I have better things to do than to have a quarrel with you, {playername}. Now bug off. str_krysanna_medium_relations|How ... What? Who do you even think you are? I have better things to do than bother with the likes of you. Get the hell out of here. str_krysanna_low_relations|How dare you?! Who do you even think you are? Get out of my face, you rat. str_et_camping_troops|Your troops are camping here. They notice you, and welcome you to the camp. str_et_caravan_shipment|With your experience in trading, it is safe to assume caravan shipments have rotated by now. str_et_village_scouting|You take a look around at the destruction. str_et_village_can_repair|With some tools and 3 sets of wood, you should be able to assist in repairing the village in half a day. str_et_village_cannot_repair|Considering your standing with the village, they lift up their pitchforks and torches, angry at you. str_et_camping_disbanded|You left your camping troops for too long and they have disbanded. str_et_krysanna_special_comment|You have raided my home, Krysinia. I'll give you an option. You can either fight me by yourself, or I can slaughter all of your men. Choose wisely. str_et_krysanna_victor|Congratulations, you bested me. This is not an easy achievement, and you have earned my respect. str_et_krysanna_defeat|I was expecting a blood boiling duel, but you are nothing. Don't ever show your face to me again. str_et_hhg_available|Very good, {reg33?my lady sire}. Depending on how much funding you would like to spend I can train some specialized troops for you to be one of the most adaptable troops in all of Perisno.^^5,000 aurums will only pay for commoners, 10,000 aurums will pay for nobles, and 20,000 will ensure the highest royalties to be trained to become your most loyal servants. str_et_hhg_unavailable|{reg33?My lady Sire}, it is unfortunate for me to inform you that I cannot hire more of your {s13} at this time. Once I have finished then I can take on more. str_et_hhg_tier_1|This will provide us with the best possibilities of royal nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 3 days str_et_hhg_tier_2|This will provide us with the best possibilities of nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 2 days str_et_hhg_tier_3|This will provide us with the best possibilities of commoners to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 1 days str_chosen_troops|As you are my liege, I am inclined to consider your request.^I am currently {s11}.^{s12}{s13}. str_chosen_troops_1|using troops of my culture str_chosen_troops_2|recruiting from Augustus Makmix of the Freelancer Guild str_chosen_troops_3|recruiting Ingvar's mercenaries from the Mercenary Guild str_chosen_troops_4|using troops of your culture str_chosen_troops_5|I would like to inform you that my most trusted guards are my {s4} str_chosen_troops_5_spouse|I would like to inform you that my most trusted guards are your {s4} str_chosen_troops_6|I don't have any trusted guards str_chosen_troops_7|, in which you have denied me to train... str_chosen_troops_8|, in which I am still training str_lord_annoyed_3|No, {playername}. You are testing my patience. str_lord_annoyed_2|No, {playername}. I have already given you my answer. str_lord_annoyed_1|No, {playername}. Ask me some other time when the tides have shifted. str_guard_insult1|Shut up, ugly. str_guard_insult2|Yeah yeah, I've heard that one already. str_guard_insult3|Do you want me to shout louder? str_guard_insult4|You should mind your own damn manners, speaking to me like that. str_guard_insult5|Ohhh, so spooky. The guard wants me to mind my manners! str_guard_insult6|Silence, peasant. str_guard_insult7|I wasn't even trying to talk to you. str_guard_insult8|Your mother was a hamster and your father smells of elderberries. str_guard_insult9|I'm just a little {reg33?girl boy}. str_guard_insult10|I would insult you, but mother nature has beaten me to the punch. str_guard_insult11|Sorry, my interaction key is broken. str_guard_insult12|What are you going to do for a face when the monkey wants his butt back? str_guard_insult13|Well aren't you a little toad. str_guard_insult14|Go away, boot licker. str_guard_insult15|Cleaned the latrine again today? str_guard_insult16|You were the runt of your litter. str_guard_insult17|You look like something I'd paint with my off hand. str_guard_insult18|Your brain is the size of a gnocchi. str_guard_insult19|If you were a kitchen dish you'd never leave the expediter's table. str_guard_insult20|You're an idiot sandwich. str_guard_insult21|If I throw a stick, will you fetch it? str_guard_insult22|Calling you stupid would be an insult to idiots. str_guard_insult23|I'd tell you to read a book but I know you can't read. str_guard_insult24|You're terrific. Terrifically inadequate. str_guard_insult_end|End str_town_name_1|Maccan str_town_name_2|Forde str_town_name_3|Lille str_town_name_4|Leuven str_town_name_5|Forniron str_town_name_6|Lesbere str_town_name_7|Vinica str_town_name_8|Murdenholl str_town_name_9|Voldeberg str_town_name_10|KhulVara str_town_name_11|Freising str_town_name_12|Arendal str_town_name_13|Reichberg str_town_name_14|Krain str_town_name_15|Elsinore str_town_name_16|Galwe str_town_name_17|Uliastai str_town_name_18|Bulgan str_town_name_19|Amarna str_town_name_20|Vellinaz str_town_name_21|Sut str_town_name_22|Arish str_town_name_23|Grund str_town_name_24|Gronzy str_town_name_25|FountainHall str_town_name_26|Karnoth str_town_name_27|Dwallnor str_town_name_28|Qaletaqa str_town_name_29|Tumatarhun str_town_name_30|Venetor str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_gpu_s21|{s21} str_gpu_r21|{reg21} str_gpu_banner_number|Banner #{reg21} str_gpu_rgb|Color Code str_faction_troop_tree|Faction's Troop Tree
https://w.atwiki.jp/musiki/pages/356.html
Modern Love Pendle Covenは、イギリス出身のMiles Whittaker, Gary Howellにより結成されたプロジェクト。 共に長い間作曲活動をしていたが、Pendle Covenとしての作品がリリースされたのは2003年、イギリスのレーベルModern loveから。同レーベル第五作目に辺り、初期よりその活動に貢献したと言える。 以降ほぼ毎年EPを発売する。唯一の例外が2006年で、この年はツアーCDを制作している。 2009年3月、デビュー7年目にして初のアルバム"Self Assessment"が完成した。リスト上は11曲しか存在しないが、実際は隠しトラックが一つある。またboomkat.com限定で、デジタル版も発売された。 Sample(MVO Chambers) 使用機材/ソフトウェア AKAI MPC 1000 Roland Juno 6 Waldorf Microwave XT KORG WAVESTATION その他多数は公式サイトを参考のこと。 影響を受けたミュージシャン AFX Autechre, Basic Channel, Maurizio, Archie Shepp, McCoy Tyner, Herbie Hancock, Daniel Bell, Robert Hood, Derrick May, Erik Van Den Broek, Earth, Soundgarden, Convextion, Shlom Sviri, Patrick Pulsinger, Mersey Electric Music Company, David Moufang, Jamie Hodge, Anthony Shakir, DJ Woody, Claro Intelecto, Andy Stott, Daz Quayle, Ilektro, Shadetek, SCSI, Ultradyne, City Centre Offices, Asmus Tietchens, H.N.A.S., Zoviet France, Muslimgauze, Sean Horsman, CuRse273, Seek, Keswick Lemon, Lee Scratch Perry, Dinesh De Silva, Alice Coltrane, Madlib, Circle, Dr Rockit, Kraftwerk, Neu, Can, Ash Ra Tempel, The Remote Viewer, The Boats, Beppu, Sunn O))), Various Productions, Skream, DMZ, Dego, 4 Hero, Photek, Mr Lif, MF Doom, Theo Parrish, Timbaland, Krispy 3, Underground Resistance, Drexciya My Spaceより。 Links 公式 My Space
https://w.atwiki.jp/cadencii_en/pages/52.html
English 日本語 Release Note Release Date 1 Jun, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)" and "Visual C++ Library DLLs". Installers of these rumtimes are available from the links below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Visual C++ Library DLL Microsoft Visual C++ 2008 Redistributable Package (x86) Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.0.1 (565KB) CadenciiSDK version 2.0 (455KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 216 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/thecockrockshockpop/pages/170.html
http //www.kylevincent.com/ http //www.myspace.com/kylevincent http //www.songtree.com/ member ex-CANDY guest LOVELESS、KILLS FOR THRILLS CDMiles An Ocean Sings The Great Manilow Songbook vol.1 Narita ( Tokyo Girl ) Detour The Best ... So Far C-Sides Patals Of Peace A Sakura Christmas Where You Are Sakura Lullaby Gathering Dust Rare Unreleased Vol.2 Don't You Know Solitary Road Sweet 16 Tell It Goodbye ( An Ode To Candlestick Park 1960-1999 ) A Night Like This The Time Machine's podcast Radio Show LiveLive @ Aristo Mousa, Kyoto April 4th 2015 sat Live @ Shelter, Shimokitazawa, Tokyo April 30th 2012 mon Live @ Poorcow, Shimokitazawa, Tokyo April 29th 2012 sun Live @ Ten Years After, Shinsaibashi, Osaka November 20th 2011 sun Live @ Mrs. Dolphin, Honmachi, Osaka November 21st 2010 sun V.A. world tribute / Drink A Toast to Innocence A Tribute to Lite Rock ( 2013.9 ) CANDY / Teenage Neon Jungle ( 2003年 ) LOVELESS / A Tale Of Gin And Salvation ( 1997年 ) KILL FOR THRILLS / Dynamite From Nightmareland ( 1990年5月25日 ) CD Miles An Ocean 2017/11/22Elec Records1. Saturday s Mine / 2. Look Up / 3. Soon / 4. It Could ve Been Me / 5. Narita ( Tokyo Girl ) / 6. Everything You Are / 7. Before We Learn To Love / 8. La La / 9. She Comes Home A Hero / 10. Hillside Daze / 11. Miles An Ocean Sings The Great Manilow Songbook vol.1 2016 1. The Old Songs / 2. Even Now / 3. Mandy / 4. Somewhere Down The Road / 5. Weekend In New England / 6. I Made It Through The Rain / 7. Tryin To Get The Feeling Again / 8. Can t Smile Without You / 9. Looks Like We Made It / 10. This One s For You / 11. I Write The Songs / 12. Hanggang [ cover of Wency Cornejo ] / 13. She Comes Home A Hero Narita ( Tokyo Girl ) 2015/12/51. Narita ( Tokyo Girl )2. Whatever Happened to Fun Detour 2015/1/201. Intro - DJ Kid Kyle / 2. Happy Me / 3. Too Much Time in My Head / 4. Sometimes I Don t Miss You / 5. Whenever The Rain Falls / 6. This Bed / 7. Forget You Girl / 8. Like Nothing Ever Happened / 9. Intermission - DJ Kid Kyle / 10. A Rock in My Shoe / 11. Detour / 12. Ooh Bop Baa / 13. Left My Heart / 14. San Francisco / 15. In My Tree The Best ... So Far 2011年4月 1. Arianne / 2. Wake Me Up ( When The World s Worth Waking Up For ) / 3. You Will Dance Again / 4. Somewhere Between Hello Goodbye / 5. It s Gonna Be A Great Day / 6. Don t You Know / 7. Let Me Let Go / 8. The First Thing On My Mind / 9. Tomorrow We ll Try Again / 10. On My Ride / 11. Sierra / 12. Never Say Die / 13. Petals Of Peace / 14. In A Heartbeat / 15. Van Gogh Sunset C-Sides 2011年2月 1. Draggin The Line / 2. You Bring Out the Best In Me / 3. Who Are We Fooling / 4. She s Top 40 / 5. Name / 6. Who Knew / 7. I m Somebody ( Coffee House Dues ) / 8. What Am I Gonna Do / 9. Next Time We ll Go Crazy / 10. Arianne / 11. Manana / 12. I Will Believe / 13. There d Be Nothing / 14. Don t Change / 15. Be For Her / 16. The Girl I Love / 17. No Matter What Will Be Patals Of Peace 20101. Patals Of Peace2. Sierra [ acoustic ] A Sakura Christmas 2009年12月 Where You Are 2009年2月12日 1. It s Gonna Be A Great Day / 2. In Another Life / 3. The World Is Upside Down / 4. Where You Are / 5. Emily Standing / 6. It s A Lonely World / 7. Satellite / 8. Goin Down / 9. Sakura Lullaby / 10. On My Ride / 11. Petals Of Peace Sakura Lullaby 2008年11月 1. It s Gonna Be A Great Day / 2. Petals Of Peace / 3. Sakura Lullaby / 4. The Way I Feel Tonight / 5. Can t Let Go [ demo ] Gathering Dust Rare Unreleased Vol.2 2006年1月10日 1. In A Heartbeat / 2. I Don t Wanna Know / 3. The King The Queen / 4. Jonesin For Zilah / 5. When You Were A Child / 6. Save Me / 7. Quiero Amarte / 8. Cilantro / 9. It s Just A Song / 10. Now I Know / 11. With You Gone / 12. A Night Like This / 13. Something To Remember Me By / 14. Maybe It s Better This Way / 15. The King The Queen [ piano ver. ] Live @ Chronicle Pavillion, Concord, CA ( #12~#14 ) produced by Kyle Vincent Don t You Know 2005年2月8日 1. Don t You Know / 2. The Ballad Of Dana Mary / 3. Soul / 4. Red / 5. Sweet Alice Brook / 6. Tomorrow We ll Try Again / 7. One Last Ride On The Merry-Go-Round / 8. Sister Hold On / 9. The Ghost Of Rock N Roll / 10. When He Was Young / 11. The Last Hawk produced by Kyle Vincent Solitary Road 2003年6月24日 1. Intro / 2. You Will Dance Again / 3. Remember Me / 4. I Should Understand / 5. Our Song / 6. If I Had Anything / 7. Sierra / 8. Let Me Let Go / 9. Away / 10. Magically / 11. It s Too Late / 12. Everything / 13. Bridge / 14. I Sing For You / 15. Outro produced by Kyle Vincent Sweet 16 1999年 1. One Soul / 2. I Can Still Love You / 3. Back Off! / 4. One Ticket Home / 5. Same Old Heartache / 6. I Only Know How To Love You / 7. Any Other Girl / 8. Man In The Moon / 9. Just A Matter Of Time / 10. If You Were My Love / 11. When I Close My Eyes / 12. When I Need A Miracle / 13. Rockin Radio / 14. Rita / 15. Running Away / 16. Where Memories Go Tell It Goodbye ( An Ode To Candlestick Park 1960-1999 ) 1999年 1. Tell It Goodbye / ( An Ode To Candlestick Park 1960-1999 ) 2. The First Thing On My Mind A Night Like This 1993年 1. A Night Like This / 2. Never Say Die / 3. Trust / 4. Something To Remember Me By / 5. Maybe It s Better This Way / 6. What Am I Gonna Do / 7. Change The World / 8. For All The Wrongreasons / 9. Wherever You Are Tonight / 10. Now I Know The Time Machine s podcast Radio Show December 21th 2009 Live Live @ Aristo Mousa, Kyoto April 4th 2015 sat 1. Happy Me 2. A Night Like This 3. It s Gonna Be A Great Day 4. Our Song 5. Whenever The Rain Falls 6. Sometimes I Don t Miss You 7. Wake Me Up 8. Arianne 9. The Ballad Of Dana Mary 10. Let Me Let Go 11. You Will Dance Again 12. Forget You Girl 13. Bridge 14. Karaoke Kyle 15. Kyle was Playing Sax 16. Candy Medley ( Weekend Boy - Kids in The City - First Time - American Kix - Last Radio Show - Electric Nights - Lonely Hearts - Turn It Up Loud ) 17. Whatever Happened To Fun 18. Tokyo Girl [ New Song ] 19. Petals Of Peace 20. I Sing For You Live @ Shelter, Shimokitazawa, Tokyo April 30th 2012 mon #1 POWERPOPS #2 YOUNG PARISIAN #3 Kyle Vincent ( CDR-N ) 1. A Night Like This / 2. Arianne / 3. Where You Are / 4. The World Is Upside Down / 5. The First Thing On My Mind [ Karaoke Kyle ] / 6.Wake Me Up #4 CANDY ROCKS ( Kyle Vincent meets ROCKBOTTOM + Ogaaaaaa! ) ( CDR-N ) 1. American Kix / 2. Turn It Up Loud / 3. Whatever Happened To Fun … / 4. Last Radio Show / 5. Kids In The City / 6. Weekend Boy / 7. First Time / 8. Electric Nights / 9. Lonely Hearts / 10. Whatever Happened To Fun … Live @ Poorcow, Shimokitazawa, Tokyo April 29th 2012 sun #1 Chihana ( CDR-N ) #2 Kyle Vincent ( CDR-N ) 1. It s Gonna Be A Great Day / 2. Where You Are / 3. Arianne / 4. A Night Like This / 5. Wake Me Up / 6. Emily Standing / 7. Leave It Alone / 8. Girl I Love [ CANDY ] / 9. Tomorrow We ll Try Again / 10. The Ballad Of Dana Mary / 11. Don t You Know / 12. San Francisco / 13. Whenever The Rain Falls / 14. You Will Dance Again / 15. On My Ride [ Karaoke Kyle ] / 16. Sierra / 17. Before Winter Comes / 18. Let Me Let Go / 19. No Matter What Will Be / 20. Whatever Happened To Fun [ CANDY ] / 21. Petals Of Peace / 22. I Only Want To Be With You [ cover of BAY CITY ROLLERS / Karaoke Kyle ] Live @ Ten Years After, Shinsaibashi, Osaka November 20th 2011 sun 1. Where You Are / 2. Whenever The Rain Falls ( New Song ) / 3. Arianne / 4. Tomorrow We ll Try Again / 5. Van Gogh Sunset / 6. Young Again / 7. The Best Thing You Never Had ( New Song ) / 8. You Will Dance Again / 9. The Ballad Of Dana Mary / 10. What Am I Gonna Do / 11. I m Somebody ( Coffeehouse Dues ) / 12. The First Thing On My Mind ( Karaoke Kyle ) / 13. Like Nothing Ever Happened ( New Song ) / 14. Petals Of Peace / 15. Whatever Happened To Fun Encore 16. San Francisco ( New Song ) / 17. Let Me Let Go / 18. On My Ride ( Karaoke Kyle ) / 19. You Made Me Believe In Magic ( Karaoke Kyle ) / 20. One Good Reason / 21. Save Me / 22. Don t You Know / 23. Wake Me Up / 24. Sierra / 25. One Last Ride On The Merry-Go-Round / 26. A Night Like This / 27. Happy Ending / 28. I Sing For You Live @ Mrs. Dolphin, Honmachi, Osaka November 21st 2010 sun 1. It s Gonna Be A Great Day / 2. Where You Are / 3. Our Song / 4. Weekend Boy / 5. Arianne / 6. Van Gogh Sunset / 7. Save Me / 8. Lonely World / 9. How Can You Mend A Broken Heart / 10. Until Love Comes Again / 11. Wake Me Up ( When The World s Worth ... ) / 12. What Am I Gonna Do / 13. One Last Ride On The Merry-Go-Round / 14. You Made Me Believe In Magic [ cover of BAY CITY ROLLERS ] / 15. On My Ride / 16. Coffee House Dues / 17. Superstar [ cover of CARPENTERS ] / 18. Let Me Let Go / 19. The Ghost Of Rock N Roll / 20. Whatever Happened To Fun [ cover of CANDY ] / 21. Petals Of Peace
https://w.atwiki.jp/warband/pages/208.html
qstr_Next_Page|他の軍旗を見る qstr_Game_Rules ^|ゲームのルール ^ qstr_0|0 qstr_Show_game_rules|ゲームのルールを表示 qstr_Create_your_own_kind|Create your own kindom troops! qstr_Use_the_Existed_kind|Use the Existed kindoms' troops! qstr_Continue...|次へ qstr_Candidate_#1 _{s1}|候補 #1 {s1} qstr_Candidate_#2 _{s1}|候補 #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s4}の{s3}は家臣団を呼び寄せ、^新しい元帥を選出する協議を行うよう要請した。^候補者は{s1}と{s2}のようだ。 qstr_Who_do_you_wish_to_s|誰を支持する? qstr_{s1}_gives_his_suppo|{s1} は {s2} を支持。 qstr_Number_of_Supporters|投票数:{reg0} qstr_{s2}_has_heard_his_v|{s2}は家臣団の協議の結果を聞き、^{s3}元帥として {s1}を任命する。 qstr_Action|アクション qstr_Mount|騎乗 qstr_Attack_Type|攻撃タイプ qstr_Stand_Ground|拠点防衛 qstr_Charge|突撃 qstr_Follow_Me|追従 qstr_Hold_This_Position|待機 qstr_Spread_Out|散開 qstr_Stand_Closer|密集 qstr_Fall_Back|後退 qstr_Advance|前進 qstr_Dismount|下馬 qstr_Fire_At_Will|自由に攻撃せよ qstr_Hold_Your_Fire|射撃待て qstr_Use_Blunt_Weapons|鈍器を使え qstr_Use_Any_Weapon|全ての武器を使え qstr_Ready|兵力 qstr_Wounded|負傷 qstr_Dead|死亡 qstr_Number_of_men_knocke|気絶した兵数 {reg1} qstr_Number_of_men_left _|死亡した兵数 {reg1} qstr_Opponents_Beaten _{r|倒した敵兵 {reg1} qstr_Opponents_Remaining |残りの敵兵 {reg1} qstr_Remain_in_retirement|復員させた兵数 {reg1} qstr_Go_back_to_the_adven|冒険に戻る qstr_You_have_retired_at_|あなたは{reg5}日の冒険の末、^レベル{reg4}で引退を決意しました。 qstr_Effect_on_Score|あなたの功績 qstr_Settlements_owned_by|所有する領地 {reg0} qstr_Friendly_Settlements|友好的な領地 {reg0} qstr_Hostile_Settlements |敵対的な領地 {reg0} qstr_Friendly_Lords _{reg|友好的な領主 {reg0} qstr_Enemy_Lords _{reg0}|敵対する領主 {reg0} qstr_Victories _{reg0}|勝利回数 {reg0} qstr_Defeats _{reg0}|敗北回数 {reg0} qstr_Quests_Completed _{r|成功したクエスト {reg0} qstr_Companions_Found _{r|発見した仲間 {reg0} qstr_Companions_Lost/Depa|去った仲間 {reg0} qstr_Wealth _{reg0}_denar|財産 {reg0}デナル qstr_Inventory _{reg0}_de|インベントリ {reg0}デナル qstr_Renown _{reg0}|名声 {reg0} qstr_Experience _{reg0}|経験値 {reg0} qstr_Days_Passed _{reg0}|経過日数 {reg0} qstr_Difficulty _{reg0}%|難易度 {reg0}% qstr_TOTAL_SCORE _{reg0}|総合得点 {reg0} qstr_None|なし qstr_BANK_OF_^WORLD|BANK OF ^WORLD qstr_Deposit|Deposit qstr_Loan|Loan qstr_Give_Deposit|Give Deposit qstr_Get_Deposit|Get Deposit qstr_Return_Loan|Return Loan qstr_Get_Loan|Get Loan qstr_Yes|Yes qstr_you_don_t_have_enoug|you don't have enough money qstr_you_don_t_have_enough|you don't have enough deposit qstr_you_pay_too_much_deb|you pay too much debt qstr_you_don_t_have_enough_|you don't have enough money qstr_you_can_t_take_so_mu|you can't take so much loan once qstr_Your_can_t_loan_any_|Your can't loan any money unless you pay the debt qstr_Done|Done qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s1}|{s1} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s3}|{s3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr__{s7}__s_troop^_Desi| {s7} 's troop^ Design your own kingdom troop qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_Attribute_points_{re|Attribute points {reg40} qstr_Skill_points_{reg41}|Skill points {reg41} qstr_Weapon_points_{reg42|Weapon points {reg42} qstr_Save|Save qstr_Reset|Reset qstr_Current {s1}|Current {s1} qstr_{s2}^Base_Attribute |{s2}^Base Attribute CHA qstr_{s2}^Base_Attribute I|{s2}^Base Attribute INT qstr_{s2}^Base_Attribute A|{s2}^Base Attribute AGI qstr_{s2}^Base_Attribute S|{s2}^Base Attribute STR qstr_Next|Next qstr_Price_{reg42}^Weight|Price {reg42}^Weight {reg43} qstr_{reg5}_to_{reg6}|{reg5} to {reg6} qstr_Back|Back qstr_You_can_t_equip_this|You can't equip this item. Wrong Place or too heavy!! qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_How_will_your_male_v|How will your male vassals be known? qstr_How_will_your_female|How will your female vassals be known? qstr_Use_the_Titles_Enter|Use the Titles Entered Above. qstr_Use_Default_Titles__|Use Default Titles (Lord/Lady). qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} denars. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Square|Square qstr_Wedge|Wedge qstr_Shieldwall|Shieldwall qstr_Ranks|Ranks qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Record_Battle_Size_as|Record Battle Size as set in Options qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior. qstr_Use_NPC_Lancer_Fix |NPCのランスFixを使用する qstr_Use_NPC_Horse_Archer|NPCの弓騎兵Fixを使用する qstr_Use_NPC_Spear/Polear|NPCの槍/長柄Fixを使用する qstr_Use_Pike/Horse_Damag|パイク/騎馬のダメージ調整を使用する qstr_Reassign_De_horsed_C|下馬騎兵の再割り当て先 qstr_Reassign_No_Ammo_Arc|弾切れした弓兵の再割り当て先 qstr_Enable_Battle_Contin|気絶後の戦闘継続を使用する qstr_Batt._Cont._Charge_a|気絶後の命令 qstr_Formations_Battle_AI|隊形および戦闘AI qstr_Enable_AI_to_use_Spe|AIに特殊命令を使用させる qstr_Enable_Bodyguards_in|町や村でのボディーガードを使用する qstr_Enable_ranged_penalt|天候による投射兵器のペナルティを使用する qstr_Disable_Companions__|コンパニオンが不満を述べなくなる qstr_Enable_the_cheat_men|チートメニューの有効化 qstr_Charge_All|全員突撃 qstr_Formations_AI|隊形AI qstr_Native_AI_w/Formatio|NativeのAI /隊形使用 qstr_PBOD_Mod^Options|PBOD Mod^Options qstr_Mouse_over_options_f|マウスオーバーで各項目の詳細が見れます。 qstr_Restore_Defaults|初期状態に戻す qstr_Key_Settings|PBOD用のキー設定 qstr_Weapon_Use_Fix_for_L|NPCのランスFixを使用すると、 騎兵は囲まれない限り、 槍を用いるようになります。 qstr_Weapon_Use_Fix_for_H|NPCの弓騎兵Fixを使用すると、 弓騎兵は矢が尽きるまで 弓を用いるようになります。 qstr_Weapon_Use_Fix_for_S|NPCの槍/長柄Fixを使用すると、 歩兵は囲まれない限り、 槍や長柄を用いるようになります。 qstr_Damage_tweaks_will_g|パイク/騎馬のダメージ調整を使用すると、 長柄は騎兵に、 騎兵の突撃は歩兵へ、 それぞれダメージ補正がかかるようになります。 貧弱なAIによる長柄と突撃の 運用の不備を補うものです。 qstr_Mounted_bots_once_th|馬が死んだ騎兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Foot_archer_bots_onc|弾切れした弓兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Battle_Continuation_|プレイヤーが気絶した後も、 部隊が戦い続けるようになります。 qstr_If_Battle_Continuati|戦闘継続が稼働中に、 気絶後の部隊の行動を選択できます "使用しない"を選ぶと、 気絶前の命令をそのまま続けます。 ;"全員突撃"を選ぶと、 全兵士が突撃します。 ;"隊形AI"を選ぶと、 AIが貴方の指揮を 引き継ぎます (隊形AIを適用時に限る)。 qstr_Select_your_prefered|隊形および戦闘AIの選択 "使用しない"を選ぶと、 NativeのAIのままになります。; "隊形AI"を選択すると、 AIは独自のものになり、 隊形を活用します。 ; "NativeのAI /隊形使用"を選ぶと、 AIはNativeのままで 標準的な隊形を用います。 qstr_Enabling_AI_Special_|AIが一斉射撃(クロスボウ兵)、 散兵モード(弓兵)、 槍衾(長柄兵)などの特殊命令を 使用するようになります。 qstr_Bodyguards_allows_yo|街や村へ入る際に、 コンパニオンが ボディーガードにつくようになります。 ボディーガードの数は あなたの統率力と 名声に依存します。 qstr_The_Weather_Proficie|天候によるペナルティを使用すると、 濃霧、雨、雪、 および夜間のような悪天候時には、 投射兵器の命中率に ペナルティがかかるようになります。 qstr_Disabling_NPC_Compla|あなたの選択に対して コンパニオンが 不満を述べなくなります。 ただし、不満の数値は蓄積されるので、 士気の低下を防げるわけではありません。 qstr_The_cheat/debug_mode|チートモードをオンにすると、 キャンプにチートメニューが表示され、 デバッグメッセージを表示させることができます。 qstr_Keys_Configuration|隊列などホットキーの設定を行います qstr_Press_Esc_to^^Disabl|Esc を押すと^^設定を削除できます qstr_DeathCam_Mouse_Sensi|デスカメラのマウス感度 qstr_OK|OK qstr_Reset|リセット qstr_Mod_Options|MODの設定に戻る qstr_Press_a_key|A キーを押してください qstr_{s10}___Formation_ty|{s10} - 隊形選択命令 qstr_{s11}___Weapon_order|{s11} - 武器選択命令 qstr_{s12}___Shield_order|{s12} - 盾使用命令 qstr_{s13}___Attack_order|{s13} - 戦術命令 qstr_{s10}___Ranks|{s10} - 横列隊形 qstr_{s11}___Shieldwall|{s11} - シールドウォール qstr_{s12}___Wedge|{s12} - くさび形隊形 qstr_{s13}___Square|{s13} - 方陣隊形 qstr_{s14}___No_Formation|{s14} - 隊形解除 qstr_{s15}___Escape_Menu|{s15} - メニューを閉じる qstr_{s11}___One_Handers|{s11} - 片手武器 qstr_{s12}___Two_Handers|{s12} - 両手武器 qstr_{s13}___Polearms|{s13} - 長柄武器 qstr_{s14}___Ranged|{s14} - 投射武器 qstr_{s11}___Use_Shields|{s11} - 盾を使用する qstr_{s12}___No_Shields|{s12} - 盾を使用しない qstr_{s13}___Free|{s13} - 自由にさせる qstr_{s10}___End_Order|{s10} - 命令終了 qstr_{s11}___Skirmish|{s11} - 散兵モード qstr_{s12}___Volley_Fire|{s12} - 一斉射撃 qstr_{s13}___Brace_Polear|{s13} - 槍衾 qstr_DeathCam|DeathCam qstr_Camera|Camera qstr_Follow|Follow qstr_Free|自由 qstr_Troop_Assignments|部隊編成 qstr_Split_Troops_into_Se|兵士を別の部隊へ分割できます qstr_Troops_by^_Primary_D|主要部隊の兵士 qstr_#_in^Main_Division|# 主要部隊の兵数 qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# 分割部隊の兵数 qstr_Secondary^Division|分割部隊の番号 qstr_Disabled|無効 qstr_Split_Active|分割を適用 qstr_Clear_All|初期化 qstr_Discard_Changes|変更を戻す qstr_Save|セーブ qstr__near_{s10}|{s10}の近く qstr_Your_recruiter_who_w|{s13}へ{reg10}名の新兵を 募るよう命じられていた募兵官が {s10}に撃破された! qstr_{s1}_of_{s3}_was_def|{s3}の {s1}は 戦いに敗れ逃走した。 qstr_{s54}_is_a_claimant_|{s54}は{s56}の王位を要求している。 qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57}、 {s58} qstr_{reg3?She He}|{reg3?彼女 彼} qstr_The_town_of_{s50}|{s50}の街 qstr_The_village_of_{s50}|{s52}近郊の{s50}の村 qstr_{s51}_belongs_to_{s1|{s51}は、{s2}の{s1}が所有している。^ qstr_{s7}_and_{s8}|{s7}、 {s8} qstr_{s2}It_has_no_villag|{s2}勢力下の村がない^ qstr_{s2}{reg0?Its_villag|{s2}{s8}{reg0?の村々が勢力下にある の村が勢力下にある}。^ qstr_{s2}Its_prosperity_i|{s2}繁栄度 {s50} qstr_noone|誰もいない qstr_{s9}_and_{s10}|{s9}、 {s10} qstr_{s5}_has_been_defeat|{s5}は破られました! qstr_{s7}_opened_the_gate|{s7}は門を開けました。 qstr_{s7}_closed_the_gate|{s7}は門を閉じました。 qstr_+{reg1}_to_party_mor|パーティの士気に +{reg1} qstr_Requires_{reg1}_inte|この本を読むには{reg1}の知性が必要です。 qstr_Reading_Progress ^{p|読書の進行度 {reg1}% qstr_wound_treament|治療 qstr_trainer|訓練 qstr_surgery|手術 qstr_+1_to_{s1}_while_in_|所持中は{s1}スキル+1 qstr_Move_here|ここに移動 qstr_View_notes|情報を見る qstr_Accompany|同行 qstr_Secret_Troops _{reg1|Secret Troops {reg1} qstr_{s2}_{reg1}_^{s1}|{s2}({reg1})^{s1} qstr_Troops_Listing|Troops Listing qstr_killed|死亡 qstr_wounded|負傷 qstr_{s0}^TOTAL _{reg3}__|{s0}^合計 {reg3}名 ({s2}) qstr_^None|^なし qstr_nothing|なし qstr_{reg0}_village{reg1?|{reg0}村{reg1? } qstr_{reg0}_castle{reg1?s|{reg0}城{reg1? } qstr_{reg0}_castle{reg1?s |{reg0}城{reg1? }、{s0} qstr_{reg0}_town{reg1?s }|{reg0}街{reg1? } qstr_{reg0}_town{reg1?s }_|{reg0}街{reg1? }、{s0} qstr_{reg0}_town{reg1?s }_{|{reg0}街{reg1? }、{s0} qstr_Your_opponents_are_r|相手は戦いの準備ができている。 qstr_Try_to_destroy_as_ma|2.5分内にできるだけ多くの目標を破壊しつつ突破せよ。 qstr_Stay_behind_the_line|地面の線の後ろに立ち、目標を撃て。^全ての矢を浪費しないように注意せよ。 qstr_Battle_Advantage_=_{|戦闘の優位性 = {reg0} qstr_{s9}_wants_you_to_re|{s9}は通知があるまで彼の軍隊と^共に行軍することを望んでいる。 qstr__Being_Raided_|(襲撃されている) qstr__Looted_|(略奪された) qstr__Under_Siege_|(包囲されている) qstr_The_village_of_{s1}_|{s1}の村は{s2}から略奪を受けた。 qstr_{s3}_is_no_longer_un|{s3}の包囲が解かれた。 qstr_Small_bands_of_enemi|敵の小さい一団を{s1}の近くで見かけた。 qstr_Enemy_patrols_spotte|敵の偵察を{s1}の近くで見かけた。 qstr_Medium_sized_group_o|敵の中規模の一団を{s1}の近くで見かけた。 qstr_Significant_group_of|敵の重要な一団を{s1}の近くで見かけた。 qstr_Army_of_enemies_spot|敵の軍を{s1}の近くで見かけた。 qstr_Large_army_of_enemie|敵の大軍を{s1}の近くで見かけた。 qstr_Great_host_of_enemie|敵の巨大な軍勢を{s1}の近くで見かけた。 qstr_{s1}_has_been_besieg|{s1}が {s3}の {s2}によって包囲された。 qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1}が{s2}の新しい元帥となった。 qstr_You_gained_{reg12}_r|あなたは {reg12} の名声値を獲得した。 qstr_You_lose_{reg12}_ren|あなたは {reg12} の名声値を失った。 qstr_Your_relation_with_{|{s1}との友好度が上昇した。 qstr_Your_relation_with_{s|{s1}との友好度が悪化した。 qstr_You_gain_honour.|あなたは名誉を得た。 qstr_You_lose_honour.|あなたは名誉を失った。 qstr_{s1}_has_declared_wa|{s1}が{s2}に対して宣戦布告した。 qstr_{s1}_and_{s2}_have_m|{s1}と {s2}が 停戦協定を結んだ。 qstr_{s2}_{reg3?was is_cu|{s2} は{s3}{reg3?にいました にいます}。 qstr_{s2}_{reg3?was is}_t|{s2} {reg3?は は}{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_i|{s2} {reg3?は は}野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_b|{s2} は{s3}で捕虜になって{reg3?いた いる}はずです。 qstr_{s2}_{reg3?was has_b|{s2} は敵将の捕虜になって{reg3?いた いる}はずです。 qstr_{reg3?{s2}_s_locatio|{reg3?{s2}の居場所はつかめていません 私は{s2}の居場所は知りません}。 qstr_{s6}_has_joined_your|{s6}がパーティに加わった。 qstr_You_now_owe_{reg2}_d|あなたは{s1}に {reg2}デナル借りている。 qstr_Renown_value_for_thi|この戦闘で得られる名声は {reg8} 。 qstr_You_have_run_into_a_|罠にかかった! qstr_You_are_attacked_by_|山賊の襲撃を受けた! qstr_Holding|待機 qstr_Following|追従 qstr_Charging|攻撃 qstr_Advancing|前進 qstr_Falling_Back|後退 qstr_Standing_Closer|密集 qstr_Spreading_Out|散開 qstr_Standing|拠点防衛 qstr_N/A|不明 qstr_Free|自由 qstr_Any_Weapon|全ての武器 qstr_Blunt_Weapons|鈍器 qstr_{s1}_Rebels|解放軍{s1} qstr_Given_by _{s62}|依頼者 {s62} qstr_Given_on _{s60}|依頼日 {s60} qstr_You_have_{reg0}_days| (あと{reg0}日で完了しなければなりません。) qstr_This_quest_has_been_| (このクエストは完了しました。 {s59}と話して終了して下さい。) qstr_This_quest_has_been_s| (このクエストは成功しました。 {s59}と話して報酬を受け取って下さい。) qstr_This_quest_has_faile| (このクエストは失敗しました。 {s59}と話して状況を説明して下さい。) qstr_At_the_time_quest_wa|この依頼を受けた時 ^{s1} qstr_{s5}_has_a_strength_|{s5}の全兵力は{reg1}人です。 qstr_The_last_time_you_sa|最後に見た{reg1?彼女 彼}の場所:{s1} qstr_The_last_time_you_he|最後に聞いた{reg1?彼女 彼}の場所:{s1} qstr_Current_garrison_con|現在の守備隊は{reg5}人です。^{reg6}日分の食料を備蓄しています。 qstr_Very_Poor|困窮 qstr_Poor|やや困窮 qstr_Average|普通 qstr_Rich|やや繁栄 qstr_Very_Rich|繁栄 qstr_Manor|屋敷 qstr_A_manor_lets_you_res|屋敷では休息をとることができ、^その間は兵士達への報酬は通常の半額で済みます。^ qstr_Mill|製粉所 qstr_A_mill_increases_vil|製粉所は村の繁栄度を5%増加させます。^ qstr_Watch_Tower|見張り塔 qstr_A_watch_tower_lets_t|見張り塔は住民に早く危険を知らせます。^この影響で敵が村を略奪するのにかかる時間が50%余計にかかります。^ qstr_School|学校 qstr_A_shool_increases_th|学校はあなたに対する住民の友好度を毎月1増加させます。^ qstr_Messenger_Post|伝令詰所 qstr_A_messenger_post_let|伝令詰所があると、村に敵が迫ってきた時あなたがどこにいても、^村人はそれを知らせることが出来るようになります。^ qstr_Prison_Tower|囚人塔 qstr_A_prison_tower_reduc|囚人塔があると、ここに留めてある^捕虜達の脱走する確率が低くなります。^ qstr_Prosperity_of_{s2}_h|{s2}の繁栄度は{s3}から{s4}になりました。 qstr_{s4}_looks_upset.|{s4}は怒っているようです。 qstr_your_party|あなたのパーティ qstr_{reg0?One_of_your_pr|{reg0?あなたの捕虜、 }{s3}の{s1}が脱走しました! qstr_You_brought_{reg3}_h|あなたは{reg3}頭の牛を{s1}まで連れてきました。 qstr_I_heard_that_there_w|{s62}で近いうちに トーナメントが開催されるらしいですよ。 qstr_I_heard_that_one_can|{s63}では{s62}が とても安く買えるらしいですよ。 qstr_I_heard_that_they_pa|{s63}では{s62}が とても高く売れるらしいですよ。 qstr_two_days_ago|二日前 qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|あなたは統治する権利を獲得した。 qstr_You_lose_right_to_ru|あなたは統治する権利を失った。 qstr_^Alive^Wound^Dead|^Alive^Wound^Dead qstr_U^{reg1}^{reg2}^{reg|U^{reg1}^{reg2}^{reg3} qstr_A^{reg4}^{reg5}^{reg|A^{reg4}^{reg5}^{reg6} qstr_E^{reg7}^{reg8}^{reg|E^{reg7}^{reg8}^{reg9} qstr__| qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Name {s1}^Cash _{reg|名前 {s1}^所持金 {reg1}^預金 {reg2}^借金 {reg3}^クレジット枠 {reg4} qstr_You_lose_a_{s2}|You lose a {s2} qstr_Cracked|Cracked qstr_Rusty|Rusty qstr_Bent|Bent qstr_Chipped|Chipped qstr_Battered|Battered qstr_Poor2|Poor2 qstr_Crude|Crude qstr_Old|Old qstr_Cheap|Cheap qstr_Fine|Fine qstr_Well_made|Well made qstr_Sharp|Sharp qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Deadly|Deadly qstr_Exquisite|Exquisite qstr_Masterwork|Masterwork qstr_Heavy|Heavy qstr_Strong|Strong qstr_Powerful|Powerful qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Rough|Rough qstr_Sturdy|Sturdy qstr_Thick|Thick qstr_Hardened|Hardened qstr_Reinforced|Reinforced qstr_Superb|Superb qstr_Lordly|Lordly qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Stubborn|Stubborn qstr_Timid|Timid qstr_Meek|Meek qstr_Spirited|Spirited qstr_Champion|Champion qstr_Fresh|Fresh qstr_Day_old|Day old qstr_Two_day_old|Two day old qstr_Smelling|Smelling qstr_Rotten|Rotten qstr_Large_bag|Large bag qstr_Bonus!_You_get_a_spe|Bonus! You get a special item {s1}. qstr_wound _you_are_safe_|wound you are safe ! qstr_wounds _you_are_woun|wounds you are wounded at your arms ! qstr_wounds _you_are_wound|wounds you are wounded at your legs ! qstr_wounds _you_are_wounde|wounds you are wounded at your head ! qstr_Goodyour_arms_get_we|Good,your arms get well! qstr_Goodyour_legs_get_we|Good,your legs get well! qstr_Goodyour_head_get_we|Good,your head get well! qstr_you_are_satisfied_!|you are satisfied ! qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers|ready two-handers qstr_ready_polearms|ready polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_shields_at_will|shields at will qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_Everyone|Everyone qstr_No_Troops_Left.|No Troops Left. qstr_Undefined!|Undefined! qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_You_got_keys_of_dung|You got keys of dungeon. qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat. qstr_{reg3?{s1}_s_profici|{reg3?{s1}'s proficiency in one handed weapon has improved by {reg2} to {reg1}. {s1}'s one handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficie|{reg3?{s1}'s proficiency in two handed weapon has improved by {reg2} to {reg1}. {s1}'s two handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficien|{reg3?{s1}'s proficiency in polearm has improved by {reg2} to {reg1}. {s1}'s polearm proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficienc|{reg3?{s1}'s proficiency in archery has improved by {reg2} to {reg1}. {s1}'s archery proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency|{reg3?{s1}'s proficiency in crossbow has improved by {reg2} to {reg1}. {s1}'s crossbow proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency_|{reg3?{s1}'s proficiency in throwing has improved by {reg2} to {reg1}. {s1}'s throwing proficiency have reach to {reg1}.} qstr_{s21}_hits_with_{s22|{s21} hits with {s22} for {reg20} damage and breaks it. qstr_Delivered_{reg1}_ext|Delivered {reg1} extra damage from behind! qstr_Received_{reg1}_extr|Received {reg1} extra damage from behind! qstr_Delivered_{reg1}_extr|Delivered {reg1} extra damage to horse. qstr_Delivered_{reg1}_extra|Delivered {reg1} extra damage. qstr_Horse_received_{reg1|Horse received {reg1} extra damage. qstr_Releasing_spear.|Releasing spear. qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear! qstr_The_injury_causes_yo|The injury causes your grip on the spear to slip! qstr_Spear_wall_dealt_{re|Spear-wall dealt {reg1} damage! qstr_Bracing_spear_for_ch|Bracing spear for charge. qstr_You_whistle_for_your|You whistle for your horse. qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions! qstr_{reg2?You Your_mount|{reg2?You Your mount} received {reg1} extra damage! qstr_{reg2?You_strike You|{reg2?You strike Your horse charges} for {reg1} bonus damage! qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage! qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge. qstr_Releasing_from_brace|Releasing from brace. qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Tutorial|Tutorial qstr_XXXXXXXXXXXXXXXXXXXX|XXXXXXXXXXXXXXXXXXXXXXXXXXXXxxxxx qstr_Select_the_Tactics ^|Select the Tactics ^^^Select 'Yes' for a frontal attack that you will fight hand-to-hand while your ship connecting with the enemy's. ^^Select 'No' for an Outflanking attack that you will move around and fight circuitously. qstr_Fight_Hand_to_hand!|Fight Hand-to-hand! qstr_Outflanking_Tactics_|Outflanking Tactics Success! qstr_Outflanking_Tactics_F|Outflanking Tactics Failure! qstr_{s1}_withdrawal_from|{s1} withdrawal from battle for drowning! qstr_Cannot_leave_now.|Cannot leave now. qstr_Enabled|Enabled qstr_Disable|Disable qstr_Enable|Enable qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|始めに戻る・・・ qstr_View_next_segment...|次項を見る・・・ qstr_^No_food ___{reg7}|^食料不足 -{reg7} qstr_^Wage_debt ___{reg6}|^報酬不足 -{reg6} qstr_Appoint_next_marshal|次期元帥を任命して下さい。 qstr_Award_{s12}_as_fief|領地から得られる収入{s12} qstr_No_one|特にない qstr_Selected_faction_is |選択された派閥 {s10}^^{s9} qstr_You_are_currently_re|あなたは現在「{s8}」を読んでいます。 qstr_You_are_not_reading_|現在読んでいる本はありません。 qstr_none|なし qstr_{s5}_and_{s6}|{s5}、 {s6} qstr_Your_estates_are _{s|領地 {s8}^{s9} qstr_Current_party_size_l|現在のパーティサイズの上限は {reg5}人です。^現在のパーティー上限補正内訳 ^基本サイズ +30^統率力による修正 {s2}{reg1}^魅力による修正 {s3}{reg2}^名声による修正 {s4}{reg3}^^合計 {reg5} qstr_Loyal|忠実な下僕です qstr_Devoted|献身的です qstr_Fond|愛しています qstr_Gracious|慕っています qstr_Friendly|友情を感じています qstr_Supportive|支持しています qstr_Favorable|好意的です qstr_Cooperative|協力的です qstr_Accepting|理解があります qstr_Indifferent|無関心です qstr_Suspicious|懐疑的です qstr_Grumbling|不満をもっています qstr_Hostile|敵意を感じています qstr_Resentful|恨んでいます qstr_Angry|怒っています qstr_Hateful|憎んでいます qstr_Revengeful|復讐心を抱いています qstr_Vengeful|生涯の敵だと考えています qstr_Your_relation_with_t|勢力からの友好度 ^{s2} qstr_Vous_etes_rassasi??_|Vous etes rassasi?? ! qstr_Vous_etes_affam??_et|Vous etes affam?? et vous vous sentez faible ! malus for -2/ ag -1 qstr_Rapport_de_sant?? ^{|Rapport de sant?? ^{s3} qstr_intacts|intacts qstr_Vous_etes_bless??_a_|Vous etes bless?? a la jambe ! malus for -1/ ag -1 qstr_Jambes _{s9}|Jambes {s9} qstr_Vous_etes_bless??_au|Vous etes bless?? au bras ! malus for -3/ ag -4 qstr_Bras _{s7}|Bras {s7} qstr_intacte|intacte qstr_Vous_etes_gri??vemen|Vous etes gri??vement bless?? a la t?ate ! malus for -1/ int -4/ cha -5/ equit/ -1 qstr_T?ate _{s5}|T?ate {s5} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s4}^^The_troops_you|{s4}^^The troops you selected are ready to join you in battle. qstr_{s4}^^Your_captains_|{s4}^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT GAME MENUS RECRUITER CALCULATION! qstr_Now_your_party_now_c|注意! あなたの部隊は現在速く動くことができます。しかしパーティーの士気を低下させます。 qstr_Now_your_party_now_ca|現在あなたの部隊は隠密行動がとれますが、あなたの統率力によれば有効時間は{reg1}時間です。 qstr_Gift_{reg1}_{s1}_as_|贈り物として{reg1}人の {s1}を奴隷として渡しました。 qstr_They_joined_your_par|彼らはあなたのパーティーに参加しました。 qstr_There_is_no_capacity|参加資格はありません! qstr_successd|成功 qstr_You_have_reached_the|あなたは前哨基地の限界に達しました! qstr_Outpost_built!|前哨基地が建てられました! qstr_You_don_t_have_enoug|前哨基地を建設するのに十分なお金がありません! qstr_Outpost_upgraded.|前哨基地のアップグレード qstr_You_don_t_have_enough|前哨基地をアップグレードするのに十分なお金がありません qstr_Patrol_enlisted!|パトロールを組織しました! qstr_Outpost_Patrol|前哨基地のパトロール qstr_You_don_t_have_enough_|パトロールを組織するのに十分なお金がありません。 qstr_Basic|Basic qstr_Regular|Regular qstr_Advanced|Advanced qstr_Expert|Expert qstr_Patrol_trained!|パトロール隊を訓練する! qstr_You_don_t_have_enough_m|パトロール隊を訓練するのに十分なお金がありません。 qstr_Outpost_demolished.|前哨基地が解体されました。 qstr_You_don_t_have_enough_mo|前哨基地を解体するのに十分なお金がありません! qstr__Your_own_banner_flies| 貴方の旗が砦の上に掲げられています。 qstr__You_see_the_banner_of| {s7}の旗が砦の上に掲げられています。 qstr__The_townsfolk_here_|ここの町民は独立を宣言した。 qstr_You_have_deserted_an|貴方は落ちぶれ、賞金首の身です! qstr_Breaking_camp...|キャンプの破棄... qstr_You_have_broken_off_|あなたは{s1}の包囲を打ち破った。 qstr_You_cannot_maintain_|この距離から{s1}の包囲を維持することはできません。 あなたの包囲網が崩れる危険があります。 qstr_You_have_broken_off_y|あなたは{s1}の襲撃を阻止した。 qstr_Kingdom_Fails_to_Res|王国は反応せず^^{s1}は{s2}の挑発に応じず、^{s3}は{reg4?彼女 彼}の好戦的主張のため面目を失った・・・。^ qstr_{reg0}.{reg1}|{reg0}.{reg1} qstr_PBOD_Updated_to_vers|PBOD Updated to version 0.{s1} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Notice!_The_Bank_ask|Notice! The Bank ask you to pay back the money! Otherwise They will take any measures qstr_Notice!_The_Bank_has|Notice! The Bank has confiscated your depositc in bank. If you don't pay back the money in time, they will take extreme measures! qstr_Notice!Cover_up_is_n|Notice!Cover up is now end. qstr_You_spend_lot_time_i|You spend lot time in desert! qstr_You_spend_lot_time_in|You spend lot time in ocean! qstr_yanhuiinfo|yanhuiinfo qstr_ERROR_IN_THE_RECRUITE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_any_kind_of|any kind of qstr_France|フランス qstr_Moscow|モスクワ qstr_German|ドイツ qstr_Lombardy|ロンバルディア同盟 qstr_Kalmarunionen|カルマル同盟 qstr_Ottoman|オスマン帝国 qstr_China|明 qstr_England|イングランド qstr_Spain|スペイン qstr_Mongol|モンゴル qstr_Japan|日本 qstr_Safavid|サファヴィー朝 qstr_poland_lポーランド・リトアニア共和国 qstr_North_Africa|北アフリカ qstr_Indian_Tribes|インディアン部族 qstr_Portugal|ポルトガル qstr_Deli|デリー qstr_Soutueast_Asia|東南アジア qstr_Korea|朝鮮 qstr_Jurchen|女真 qstr_Kazakh|カザフ qstr_Crimean|クリミア qstr_Mamluk|マムルーク qstr_Scotland|スコットランド qstr_Azteca|アステカ qstr_Maya|マヤ qstr_Livonia|リヴォニア qstr_Saint_John|聖ヨハネ騎士団 qstr_Songhai|ソンガイ qstr_neutral|中立 qstr_{reg65?my_Lady my_Lo|{reg65?陛下 陛下} qstr_{reg65?My_Lady My_Lo|{reg65?陛下 陛下} qstr_{reg65?madame sir}|{reg65?マダム 閣下} qstr_{reg65?Madame Sir}|{reg65?マダム 閣下} qstr__no_fiefs_|(領地はありません) qstr__fiefs _{s0}_|(領地 {s0}) qstr_It_s_your_money_or_y|よぉ{兄弟/姉ちゃん}、ここを通りたければ、^金か命のどちらかを差し出しな! qstr_Lucky_for_you_you_ca|お前はツイてる。今の俺は実に機嫌がいい。^有り金ぜんぶ出しな。そうすりゃ殺さないでやるかも知れん。 qstr_This_a_robbery_eh?_I|俺たちゃ強盗だぜ?^お前の全財産を俺と兄弟に差し出さなきゃ^ここまでの命ってことよ。わかったな? qstr_we_have_made_very_li|ほとんど進展していない qstr_we_have_suceeded_in_|いくつか領土を獲得したが、まだ道のりは遠い qstr_we_have_become_a_sig|我々は大勢力となり、勝利を得る好機である qstr_we_are_winning_the_w|我々は戦争に勝利しているが、戦はまだ続いている qstr_we_are_on_the_verge_|我々の勝利は目前である。^残っている敵は脅威ではないが殲滅する必要がある qstr_head|head qstr_tail|tail qstr_{playername}_when_we|{playername}よ、我々がこの長い旅路を始めた時、^私を助ける勇気を持つ人間は少なかった。^そして私の為に命を投げ出す覚悟を持つ人間となると^殆どいなかった。だがお前は私の敵と命を懸けて戦うのに^なんら躊躇しなかった。我々は数多くの苦難を体験し、^もう全ての希望が失われたと思う時すらあった。^だが神の助けにより、我らは生き残った。^今こそ私はお前の隊を抜け玉座に座り、{s3}を^統治すると言う重大な責任を背負おう。^私の前には未だに多くの困難が待ち受けているが、^お前がいれば何ほどの事も無い。そしてもちろん、^お前は常に私の一番重要な家臣であり続けるだろう。 qstr__We_will_of_course_n| 我が国の軍事行動が一段落つくまで待つ必要があるがな。 qstr_I_am_{s4}_the_ruler_|我は{s4}、 {s6}の長である qstr_I_am_{s4}_a_vassal_o|我は{s4}、 {s6}の臣下である qstr_{s9}{reg5?_and_the_l|{s9}。^{reg5? {s8}が私の領地だ。 } qstr_{s13}_asked_you_to_g|{s13}から、{reg3}頭の牛を集めて^彼の元へ送り届けるように命じられた。 qstr_{s9}_asked_you_to_sc|{s9} はあなたに {s13}、 {s14}、 {s15} を偵察し、報告するように命じた。 qstr_you|you qstr_You_are_challenging_|貴公が私に決闘を挑むだと?何と滑稽な! よかろう{playername}よ、 貴公の頭を叩き潰すのは良い運動になろうて。 qstr_{s16}_and_{s17}|{s16}、 {s17} qstr_Very_well_I_will_acc|よろしい、もしもう一度誓いを立てると言うのなら^我が隊に復帰する事を認めてやろう。 qstr_A_pardon_will_only_b|和平を結びたいのなら {s17} を私に譲渡しろ。^合意するか? qstr_No._There_is_no_chan|いや、私は和平などに興味はない。有り得ん事だ。 qstr_Our_marshal_{s1}|我らが元帥、 {s1} qstr_{s11}_and_{s12}|{s11}、 {s12} qstr_We_are_not_at_war_wi|我らはどの勢力とも戦争状態にはない。 qstr_We_are_at_war_with_{|我らは{s12}と戦争中である。 qstr_go_on_the_offensive_|今こそ、攻勢に移る qstr_act_to_defend_our_la|我らの領土を守るべく行動する qstr_take_more_time_to_ga|より時間をかけて軍を結集する qstr_You_promised_to_help|あなたは {s13} が {s14} の^玉座を手に入れるのを支援すると約束した。 qstr_What_do_you_say_to_e|あなたは傭兵の指揮官として、 {s9}の軍に入るのに何か言う事はありますか? 私は、あなたは職務を果たすことができると信じています。 qstr_{s9}_asked_you_to_ta|{s9}はあなたに、 {s13}へ手紙を届けるよう依頼した。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s9}_asked_you_to_tak|{s9}から、{s15}の{s13}へ 手紙を届けるよう依頼された。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s11}_asked_you_to_e|あなたは{s11}に、彼の{s17}の{s13}を^{s14}へ届けるよう依頼された。 qstr_{s13}_asked_you_to_d|{s13}から{s15}の 村を襲い立て篭もった盗賊団を^退治するよう依頼された。完了後、彼に報告すること。 qstr_{s9}_asked_you_to_ra|{s9}から{reg1}人の {s14}を育成して^彼の元へ届けるよう依頼された。 qstr_{s9}_asked_you_to_co|{s9}から{s3}で税金を徴収するよう依頼された。^徴収金額の1/5が報酬として支払われる。 qstr_{s9}_asked_you_to_hu|{s9}から、{s4}という名の逃亡者を^追い詰めるよう依頼された。現在彼は{s3}にいるとされている。 qstr_{s9}_asked_you_to_as|{s9}から{s3}の 商人を暗殺するよう依頼された。 qstr_{s9}_has_asked_you_t|{s9}はあなたに{s13}に 潜んでいるスパイに会うように命じた。 qstr_{s11}_asked_you_to_f|{s11}はあなたに、もうすぐ{s12}から出発する^敵のスパイを尾行するように命じた。^スパイが尾行に気付かない様に慎重に後を追い、共謀者と合流した後に^彼らを捕縛し、{s11}のもとへ連行しろ。 qstr_{s11}_asked_you_to_c|{s11}はあなたに {s13}の卿の一人を捕縛し、^{s11}に連行してくる様に命じた。 qstr_{s9}_asked_you_to_le|{s9}から、仲間の{s3}を 1週間貸し出すよう依頼された。 qstr_{s9}_asked_you_to_col|{s9}から、{s3}が彼に借りた^{reg4}デナルを取り立てるよう依頼された。^{s3}は依頼を受けた時点では{s4}にいたはずだ。 qstr_{s11}_gave_you_a_fak|{s11}はあなたに、 {s13}が^彼の家臣{s16}を追放させる為の偽の手紙を手渡した。^あなたは{s14}の近くに行き、 あなたの{s15}の^一人に手紙を渡して命令が本物だと信じさせた後に、^街に密使として遣わせなければならない。 qstr_{s9}_has_requested_y|{s9}から、 {reg1}人の {s3}を^捕虜として連行するよう依頼された。 qstr_Lend_your_experience|外科手術の能力に優れる{s3}を {s1}に貸し出すよう依頼された。 qstr_Your_wife_asked_you_|Your wife asked you to get her a gift. Don't disappoint her! qstr_Then_take_it_with_my|私の永遠の感謝と共に受け取ってください。^あなたは高貴な{男性/女性}だ。この恩は絶対に忘れません。 qstr_Forgive_me_{playerna|お願いです、{playername}、受け取ってください。^あなたに受けた恩に比べればこの程度のお金はなんでも^ありません。受け取って、この事はもう忘れましょう。 qstr_{playername}_what_a_|{playername}、あなたはなんと素晴らしい{男性/女性}だろう。^でもこれだけは受け取ってほしいの。^私はあなたに言葉で言い表すのが^不可能な位の借りができてしまったわ。^それにあなたならこのお金を^私よりずっとうまく使えるでしょう。 qstr_{s11}_asked_you_to_r|{s11}はあなたに彼女の{s17}、{s13}を {s14}から^服をすり替え代わりに牢獄に入る事で助けて欲しいと頼んだ。 qstr_{s11}_asked_you_to_re|{s11}は{s14}から、 彼女の{s17}である {s13}の救出を依頼した。 qstr_{s11}_asked_you_to_d|{s11}はあなたに {s14}に投獄されている^{s13}に手紙を送るように依頼した。 qstr_You_agreed_to_challe|あなたは{s11}の名誉を守るため、^{s13}に挑む事に合意した。 qstr_{s5}__Persuasion_str|{s5}(説得力 {reg5}) qstr_Persuasion_Attempt|説得の試み qstr_Your_current_action_|Your current action is disgraceful. qstr_A_villager_from_{s7}|{s7}村の住民から、彼らの村を襲い立て篭もった^盗賊団を退治するよう依頼された。 qstr_You_chose_well_{sir/|良いご選択ですよ、閣下。^私の仲間達は皆約束を守り、^報酬の稼ぎ方を知ってる奴ばかりですからね。 qstr_Well_done_{sir/madam|良いご選択ですよ、閣下。^我らの行く手に待ち受けるのは金銀財宝と上等な酒のみ、^恐れる敵なんてこの大陸にはいませんよ! qstr_We_are_at_your_servi|我々はこれからあなたの部下です、閣下。^ただ敵のいる方向さえ指差してください、^後は我々が片付けますから。 qstr_The_Guildmaster_of_{|{s13}のギルドマスターが、 あなたに近隣の追いはぎを始末する様に依頼した。 qstr_{s9}_of_{s3}_asked_y|{s3}の{s9}から、{reg5}個の{s6}を^{s4}の宿屋へ7日以内に届けるよう依頼された。 qstr_Escort_the_merchant_|隊商を {s8}の街まで護衛すること。 qstr_Merchant_{s9}_of_{s4|{s4}の商人{s9}から、 街の周辺にたむろする^厄介な盗賊団を退治するよう依頼された。 qstr_Guildmaster_of_{s4}_|{s4}のギルドマスターから、盗賊団に誘拐された少女の身代金として^{reg12}デナルを受け取った。 {s3}付近にいる盗賊団と会い、^身代金を渡さなければならない。^その後少女を{s4}まで連れ帰ること。 qstr_Guildmaster_of_{s4}_p|{s4}のギルドマスターは、もしあなたが^{s12}と{s13}による {s15}と {s14}間の 和平交渉の阻害を止めさせる事が出来れば、 {reg12}デナルを支払う事を約束した。^そのためには彼らを説得するか、 和平交渉が終わるまで捕縛しておかなければならない。 qstr_The_Guildmaster_of_{s|{s14}のギルドマスターはあなたに^{s14}を恐怖に陥れている盗賊達を退治するように頼みました。^彼らは夜のみに現れ、一人で歩いている人間だけを襲います。 qstr_Guildmaster_of_{s10}|{s10}のギルドマスターから、牛の群れを{s13}まで^届けるよう依頼された。{reg8}デナルが報酬として支払われる。 qstr_He_is_not_commanding|彼は現在兵を指揮していない。 qstr_He_currently_command|彼は現在{reg0}名の兵を指揮しています{reg1?。^その内{reg1}名が負傷しています }。 qstr_The_elder_of_the_vil|{s3}の村長から、{reg5}袋の穀物を持ってくるよう依頼された。 qstr_The_elder_of_the_vill|{s13}の村長はあなたに{reg5}人の農民を^盗賊と戦えるように訓練する事を頼んだ。 qstr_The_elder_of_the_villa|{s3}の村長から、{reg5}頭の牛を連れてくるよう依頼された。 qstr_{s16}_and_{s15}|{s16}、 {s15} qstr_I_can_smell_a_fat_pu|そんなに大きな財布じゃ一里離れてても金の匂いが解るぜ。^少しは軽くしたほうがいいんじゃないかい? qstr_Why_it_be_another_tr|おう、また偶然にも旅の人に会ってしまったぞ!^忠告しておくがね、この辺りはあんたの様な{男/女}には危険だ。^俺達にちょっとばかり寄付をしてくれれば^目的地まで安全に行けるぞ? qstr_Well_well_look_at_th|ほほう、こいつを見てみろよ!さっさと金を出すんだな。^じゃなきゃ俺達はあんたを痛い目にあわせにゃならん。 qstr_There_s_a_toll_for_p|ここを通る人間はみんな俺達に^通行料を払わなきゃいけないんでね。^とっとと財布を開いてもらおうか。 qstr_Another_fool_come_to|またマヌケが死ににきたのか?叩き潰してやろう! qstr_We_re_not_afraid_of_|貴様如きを恐れはしないぞ、{若造/嬢ちゃん}。戦いだ! qstr_That_was_a_mistake._|今の言葉は間違いだったな。^なるべく苦しませてから殺してやる。 qstr_Brave_words._Let_s_s|勇敢な事だな。だが果たして貴様の様な犬にそれが出来るかな? qstr_A_{s5}?_Well..._Yes_|{s5}だって?^まあ、確かにそうですけど、随分と変な質問ですね。 qstr_Eh?_No_it_most_certa|は?いや、どう見ても{s5}じゃないでしょう。^もし私があなたなら自分の目を疑いますね。 qstr_This_is_the_{reg4?to|ここは{s5}の{reg4?街 村}です。 qstr_{s6}_Our_{reg4?town |{s6} 私達の{reg4?街 村}とその周辺は^もちろん閣下が治めてらっしゃいます。 qstr_{s6}_Our_{reg4?town v|{s6} 私達の{reg4?街 村}とその周辺は^{s8}の{s7}に治められています。 qstr_{s3}_and_{s5}|{s3}、 {s5} qstr_{reg20?We_mostly_pro|{reg20?私達はここで主に{s5}を生産しています 最近特に生産しているものはないですね}。^もっと詳しいことがお知りになりたいのなら、^{reg4?ギルドマスター 村長}にお聞きください。彼はすぐそこにいるはずです。 qstr_We_are_currently_fol|あなたに従っています。 qstr_We_are_currently_hol|この場所を保持しています。 qstr_We_are_currently_pat|この地域を巡回しています。
https://w.atwiki.jp/marcher/pages/414.html
(1) 「熊井ちゃんっ!熊井ちゃんっ!」 吉澤の光弾を正面から受けた熊井は必死に揺さぶられても倒れ込んだまま全く動かない 「熊井ちゃんっ、熊井ちゃんっ」 「大丈夫やミヤ、息しとると。少し気を失っているだけっちゃ、落ち着くとよ」 れいなが冷静に熊井の口元に手をかざして呼吸を確かめる 「そりゃそうだろ、こちらの方に『生け捕りにしろ』って言われたんだから」 吉澤が親指をマルシェに向けながらあっけらかんとした表情で言い放つ 「…もうすこし丁寧に扱って欲しかったです」なんてマルシェの小さい不平は聴こえていないようだ そうやって冷静なマルシェと吉澤から目を固定したまま新垣は記憶を辿った 「愛佳から聴いたことがある…同じ学校にスタイル抜群の後輩がいるって…熊井友理奈」 リンリンが隣の部屋から持ってきた毛布を生まれたままの姿になった熊井に被せる 「雅ちゃんからその名前が出た時は驚いたけど、まさか能力者だったなんて・・・ というか、雅ちゃん、どこにいたのよ?さっきまで熊の背中にいたのに」 熊井の肩を軽く叩きながら雅は顔だけを新垣に向けて答えた 「隣の部屋のふわふわしたベッドの上に投げ飛ばされたんですよ! ちょうど田中さんとジュンジュンは見ていましたけど新垣さんは向こうから来ていたので」 「そ、そうなの。怪我は?」 「私はほら、ちょっとコートを破られたくらいで、そうこのコートを、コート…」 コートを破られたことがそうとう悲しいのだろうか雅は繰り返し「コート」と言い続ける どうやら怪我はしていないようなので新垣は安堵のため息をついた しかしここで新垣の脳裏に当然のごとく疑問が浮かんだ (なんで熊井ちゃんは雅ちゃんを連れていったの?それにさゆみんも熊井ちゃんが?) その疑問が顔に現れたのだろうマルシェが新垣に声をかけてきた 「うん、マメ、私も熊井ちゃんが全ての犯人だと思うよ。あの現場の壁に残されていた爪痕は彼女の爪のようだしね」 新垣は現場の壁に残された荒々しい傷跡を思い出した 「それにどうして彼女が犯人達を襲ったのかも簡単に説明できるし」 「どういうことや!」 れいなが立ちあがりマルシェを睨みつける 「簡単だよ、自分を連れ去った相手だよ。それで自分が熊になって人間の理性を失ったとしよう まず第一に考えるのは、そこから逃げること。そのためには邪魔なものは排除する必要がある そして目の前には自分を連れ去った男達、恨んで当然。遠慮なんていらない、倒していけばいいじゃない もちろんいきなり獣化なんて力に目覚めたわけだから手加減なんてできるわけないしね」 人間としての理性を保つ訓練をする前のジュンジュンの姿を知っていた者はその説明をすんなり受け入れることが出来た 「シカシ、それならどうしてあの現場にはほとんどの人がいなかったんデスカ? 熊井ちゃんの力はただの獣化なんデスヨ!」 リンリンの質問にマルシェはにやりと笑みを浮かべながら答える 「それはね、ジュンジュンならわかるんじゃない?いつも獣化しているからね」 ジュンジュンはマルシェに指名されたが何も言おうとしない 「どうしたと?ジュン、何か思い当たる節あれば言ってみるとよ」 「・・・ジュンジュン、いつも持ち歩いているものアリマス」 「バナナやろ?それがどうかしたと?」 「・・・獣化した時、ものすごくエネルギー使いマス。長ければ長いほどエネルギー使ウ ・・・だからジュンジュンいつもバナナ食べてエネルギー消費を防いでマス」 ここまでいって新垣と吉澤は言おうとしていることがなんとなくわかったようだ しかしれいなは「それがどうしたと?」と鈍いようだ 「ジュンジュンが言いにくいなら私がいってあげるよ、れいな 獣化っていうのはね、ちょっと特殊な能力でね、自分自身の形を変えるんだよ。 大きな燃料というかエネルギーが必要になる能力なの。それでジュンジュンはバナナで栄養補給をしている」 「だからなに言うとると?」 「はぁ、れいなはまだ頭の回転が少し遅いのかな?だからあの子もエネルギーを取ったんでしょ」 「そんな栄養になるもん、あの部屋になかったと!食事でもしてたと!?」 「食事ねえ・・・まあ、半分正解かな?しっかりその子もエネルギーを取ったんだよ 『人間を喰う』ことでね」 マルシェの答えに一瞬場の空気は凍りつく 「た、食べたと?人を?人間が?」 「まあ、獣化しているんだから内なる獣が出てきて人くらい食べるでしょ ニュースでもあるじゃない、熊が人を襲ったって。それに現場に落ちてたでしょ、人の手首が」 マルシェの指摘通り新垣達は現場で人の手首が落ちているのを確認していた 「人を食って辺りが血まみれ。喰われた人は腹の中へと消える。 これで犯人消失の方法が判明したってわけだな」 吉澤がマルシェの説明に飽きながらあくびを噛み殺してまとめる 「じゃあ、なんでサユはここにいると?れいな達みたとよ、まだ無事なところを」 その答えにもマルシェはすでに答えを用意していた 「それはあとで食べるため。常に獣化しているわけだから食事は動物の『肉』だけになる 正直、まだサユが生きていてラッキーって思った方がいいよ、よかったね、マメ」 マルシェの推理には不合理な点がないため悔しいながらも受け止めざるを得ない 「違う、熊井ちゃんじゃない!」 必死に否定する雅に対してもマルシェは冷静に「状況証拠は十分なんです」といって聴く耳を持たない 「ん?ちょっと待つと、ミヤは熊井ちゃんが能力者ってことを知らんちゃろ? それなのに熊がその子やと気付いたと?」 れいなの鋭い指摘にリンリンもその通りだと言った表情で雅に顔を向けた 友達が人間を喰ったかもしれないということを伝えられ若干顔色は悪いが答えた 「ああ、それはですね・・・私が放り出されたところに熊井ちゃんの置手紙があったんですよ メッセージの下には下に『友理奈』って名前も書いてあったん」 そこまで雅が言った時に建物全体がぐらりと大きく揺れた 「な、なに?地震?」 新垣達に問われる前に吉澤が「俺ら、何もしてねえからな」と釘を刺しておいた 「新垣サン、脚元ガ!」 リンリンが新垣に声をかけた瞬間、床が崩れおち、雅と友里奈を除いた6人が一階へと落下した 思わずれいなはキャーキャー声をあげてしまい、思いっきり背中をうってしまった 「イタタ・・・もう、なにが起きたと?」 「吉澤さん、何が起きたんでしょうね?地震ではないですよ、だって緊急地震速報がなかっ」 「おい、マルシェ、地味に現実的なことを言うなよ。しかし、何だ?」 吉澤は他の5人が背中から落ちたのに対してしっかりと両足で華麗に着地を決めた 「若干時事ネタ絡めても時が経ったらわからなくなるぞ」 「しかしどうしたンデスカネ?電気もつかないようデスネ」 リンリンがそこら辺に落ちていた瓦礫を拾い上げた。 手にした椅子の脚に緑炎がともされ周囲は少し明るくなった マルシェも白衣の内ポケットから懐中電灯を取り出し、スイッチを入れた 「な、なんよ!これは!!」 れいなが驚きの声をあげたので二階から雅が「何があったんですか?」と問いかけてきた 「ミヤ、こっちに来るんじゃなかと!」 れいなが声を荒げて一階に下りてこないように警告したので雅は驚く 「なにか、おかしいと!一階がさっきと違ってぼろぼろになっていると!」 そう「ぼろぼろ」という表現は少々滑稽かもしれないが、ある意味適切だった 壁という壁には穴が開き、部屋と部屋という境界線は失われていた 新垣達がいたあの部屋のようにあちらこちらの天井が抜けおち、あちらこちらには瓦礫が積まれている さきほどあれほど綺麗であった建物内と同じ建物だとは思えないくらいに荒れているのだ 「なにかまだいるね。れいな、リンリン、ジュンジュン、離れないで。愛ちゃん達と合流しよう」 三人が頷くのを見て、吉澤は「仲良しだね~」と呑気に感想を述べた 「ま、こういうときはなるべく大勢で居るのがいいからな」 「・・・オマエラはドウスルダ」 ジュンジュンが威嚇の目つきで睨みつけると「おっかねえ~」と吉澤はおちゃらける 「ま、とりあえず、熊井ちゃんをいただいて帰るとするかな」 「!! そんなことさせん!」 れいなが吉澤に向かって飛び出した そこにれいな達のよく知っている声が飛び込んできた 「田中さん!伏せて!!」 (愛佳!?) 咄嗟に言われたがそれは光井の忠告、れいなは飛びかかるのを止め、その場に伏せた 光井の声が聴こえない吉澤は「おいおい、れいな転ぶなよ」と呆れかえる その数秒後、伏せたれいなの上を何かが通り抜け・・・吉澤の寄り掛かっている壁に大きな穴が空いた 「な、なんだ?何が起きた?」 さすがの吉澤も突然のことに戸惑いを隠せず辺りを見渡す れいなと同じく光井の声が新垣達にも聴こえたので光井の姿を見つけようと辺りを見渡す 「光井サン?どこですカ?」 「こ、こっちや…リンリンη×▽◎!!」 声のする方向を見れば脇腹を押さえて光井がこちらに向かって駆けてきた 「あ~光井サン~無事でヨカッタデス~」 笑いかけながら光井を迎えるリンリンに光井は強い口調で言い放つ 「アホ!!リンリン、炎早く消すんや!!狙われるやろ!!」 慌ててリンリンは炎を消した 「落ち着くと、愛佳、一体何があったと?」 れいなが光井に問いかけ、光井はゆっくりと語り始めた back →『Vanish!Ⅱ~independent Girl~』(7)へ next →『VanishⅡ~independent Girl~(8)』 - 2へ
https://w.atwiki.jp/longboxman/pages/265.html
#blognavi STAPLE! The Independent Media Expo カテゴリ [メモ] - trackback- 2007年03月03日 09 43 28 #blognavi
https://w.atwiki.jp/fffkindle1212134/pages/17.html
Code Geass 2. The White Knight Awakens The date was August 10 in the year 2010 of the Imperial Calendar. The Holy Britannian Empire had just declared war upon Japan. Confronted by Britannia s newest weapon, the formidable Knightmare Frame, Japan fell to its enemy in less than a month. The conquered nation was stripped of its freedom, rights, culture and dignity. Finally, even its name was taken away. 11. The name of Japan and its people was replaced with a mere number. Lelouch I don t understand what it is you wanted me to do. Why did you give me this bizarre power? Villetta How could all these Royal Guards be dead? What happened here, boy? And why is a Britannian student in a place like this?! Are you deaf? Answer me or I ll- Answer me! Lelouch I order you to come out. At once! Villetta Who the hell do you think you are to order me? Lelouch I see. It only works with direct eye contact. My name is Allen Spacer, my father s a duke. Villetta Nobility? Lelouch My ID card s in my breast pocket. After you confirm who I am, I ll request your protection. Villetta Keep your hands up in the air, I ll take out your ID. Lelouch Now then, hand your Knightmare over to me. Villetta Understood. The code number is XG21G2D4. Lelouch Got it. Villetta What the-- Lloyd So are we having a bad day? Looks like you missed a chance to go to heaven, Private Kururugi. Suzaku I did? Where? Lloyd Hmm? Ah, we re still in the Shinjuku Ghetto. Cecile With Prince Clovis nearby this is probably the safest place anywhere. This is what saved your life, Mr. Suzaku. Lloyd You re lucky it was under your protective suit because that s what deflected the bullet. Cecile Is it a keepsake? Suzaku Yeah, very. Lloyd You Elevens believe that gods live inside of everything, even objects, don t you? I guess this one-- Suzaku Is Lelou- What s the latest on the situation? Lloyd It looks like the poison gas was released. Massive Eleven casualties have been reported. Cecile They haven t caught the perpetrators yet. Suzaku They haven t, huh? Not yet? Lloyd Private Kururugi, how much experience do you have in piloting a Knightmare frame? Suzaku But there s no way an Eleven would be made a knight. Lloyd Well, supposing you could? Congratulations, the only Knightmare of its kind awaits you! Once you take the controls of this big beauty everything will change, you and your world. Cecile Whether you want it to or not. Kallen Those damn Britannians! Ogi Kallen, can the Glasgow still move? Kallen Don t worry Ogi, it s all right. I ll decoy them! Get the people out of here. The only ones that ll be captured are those of us in the resistance. Ogi I know but we re trapped, they ve got us completely surrounded. Students That s because you don t have enough leg strength, right? You re wrong. You sink when you get fat. Because you snack, right? I ll be fine, I burn up twice as many calories. Shirley Ah, Lelou? What in the world have you been doing? Where are you now? If you keep cutting class, you ll get held back. Lelouch Are you near a TV? Shirley A TV? Lelouch Sorry, but this is important. Shirley Hang on. Hey, can I change the channel? Student Huh? To what? Lelouch The news, is there anything about Shinjuku? Shirley News? Uhh, let s see... There s nothing on. Traffic restrictions? Lelouch Why is it restricted? Shirley I don t know. They re not saying. Lelouch I get it. Once they finish everything off, they ll release news that favors the military. Shirley Ooh, you re gambling again, aren t you? I ve warned you before more than once how dangerous that is! Lelouch Yep, you caught me. By the way, tell my little sister that I m gonna be late home tonight, would you? Thanks. Shirley Oooh! Why does he always hang up on me like that?! Announcement The number you have called is beyond service range. Shirley Oh darn it, not this again. Lelouch They need to keep a lid on this information, so it ll be hard for them to call in reinforcements. They ll have to make do with the pieces they have on the board. But I m hemmed in here, and it ll be tough to break through by myself. Gaining refuge carries its own risk, too. I want payback for being dragged into your fight. Jeremiah It s our Glasgow friend. Kallen Just 30 minutes left! Lelouch The west entrance. Use the tracks to move to the west entrance. Kallen Who s this! How do you know this code?! Lelouch That doesn t matter. If you wanna win, you re just gonna have to trust me. Kallen To win? Okay, what am I supposed to do now? Jeremiah You pathetic Eleven. If you simply run away, this hunt hasn t much to offer in the way of sport. Lelouch Since you trusted me, you re gonna win. Jump onto the train! Kallen Gotcha! Jeremiah You think you can get through that way, hmm? If that s your plan, then... You! Go after the Glasgow. Military Yes, My Lord! Jeremiah What the...? Shot by friendly fire? What s your name and your unit?! We re after the one armed Glasgow. Oh my god! A terrorist?! Kallen Aaaaah! Jeremiah You son of a--! Kallen You saved me. But how did you get ahold of a Sutherland? What? Where did he go? Ogi Kallen! What the hell was that radio message earlier? Kallen What? He contacted you, too? Ogi Sure did. And Yoshida s group ought to be here soon. Lelouch Are you in charge? Ogi Ah, yeah. Lelouch I present to you the cargo in that train over there. They re tools for your victory. If you want to use them to win, then follow my orders. Resistance There s more in here! Resistance Here, too! Resistance Amazing! Maybe we should give this guy a chance. Kallen All this? But how? Lelouch Woman in the Glasgow! Kallen Y-yes! Lelouch Stay where you are. Your unit s gonna run decoy. You got that? Kallen Understood. Lelouch Energy filler status? Kallen About 15 minutes worth. Lelouch Then recharge it! In 10 minutes, I ll contact you with your next instructions. This is wearing me out. Regardless, I ll need determination to succeed. After all, I m betting my life in this game. Bartley The terrorists are mixed among the Eleven populous and they re mounting a minor resistance against us. But they pose little threat to our vastly superior army. Clovis We know that. Moving on. Bartley Understood, Your Highness. The gas capsules will be-- Clovis What the public thinks. Bartley Yes. We’ll keep searching for her. Clovis Either way I want her captured dead or alive. Tamaki Hey, are you certain about this whole thing? They’ve all had their IFFs removed. What if this is a trap? Ogi The other side has total advantage in this war. They don’t need to set any traps. All right people, let s move. Get to your assigned points. Lelouch P1, can you move? It operates basically the same as what you re used to. Ogi Can’t you tell us who you are, at least your name? Lelouch I can’t do that. What if these signals are being intercepted? Anyway, if Q1 is on schedule, enemy Sutherlands, probably two of them, will reach you in 23 seconds. Shoot them through the wall. Tamaki Aaarrrg, he’s out of his mind. Ogi Everyone, double check your weapons. Tamaki What?! Are you serious? Military Enemy spotted at point F 31. Clovis A feint, eh? How pedestrian. Bartley Tell Laslo’s squad to go straight in. Have Eugen and Valerie strike from the rear. Ogi 3, 2, 1 , fire! Military Sir Eugen and Sir Valerie, both lost. Clovis Hmm? An ambush? Lelouch An ID signal can be a double edged sword. Besides, if the terrorists follow the orders I issue, my task at hand is sure to be completed. P1, P4, P7, move a hundred meter to the right and fire your slash harkens toward 3 o’clock. Ogi You heard him. Do what the voice says. Tamaki Damn, what else does he want us to do? Lelouch P5, ready? Tamaki Yeah. Quit calling me that. Military Ah! They re using the same-- Military The enemy s moving towards G 28. Bartley Send Laslo s Squad, I mean [Glaubey] s Squad! Clovis This means terrorists have our military weaponry? Military Sir [Glaubey] has ejected! His unit s been lost! Bartley Change our codes, they re intercepting our transmission. Military We already have sir, four times! Bartley Do it again. Clovis This failure is unacceptable. Bartley ...Forgive me. Lloyd Good afternoon. Bartley What is it? We’re in the middle of an operation. Lloyd I’d say it s time to deploy the [ASEEC s] special weapon. Clovis We ve no time for this right now. Lelouch R2, fire anchor. B7, use UN ordnance. N group, you ll continue your advance. Military You bloody Eleven! Military We just lost Laslo s Squad. Clovis So do it. We’ll have to bring up Quincey’s squad. Bartley My Lord, that will break the encirclement. Lelouch Now then, the enemy has five options. Their move. Clovis Reinforce the breach with some of the units guarding me. All we know for certain is that enemy forces are here. Jeremiah Who ordered them to break formation? Lelouch Well that’s a more stupid move than I expected. You, Q1, do you have an area map? Kallen Yes, I have a map of the old town. But it has no current land marks. Lelouch It’ll do. Clovis All right, send in Burts and the others too. Lelouch Mission number 3 now. Clovis Concentrate our forces there. Surround them. Lelouch Is everything prepared? Clovis The enemy’s main force is that center dot. Finish every one of them off. Lelouch Hm. Clovis What?! Where s the enemy? Lelouch With this, I call check. Lelouch HAHAHAHAHA! My plan worked, didn’t it. I can do it. I can. I can defeat Britannia! Clovis Who? Who in the hell am I up against? What if he’s even better than Todo? Lloyd! Lloyd Yes, Your Highness. Clovis Can it win, will your toy beat them? Lloyd My Lord, please be so kind as to call it Lancelot. Z-01 Lancelot now activating. Lancelot activating. Releasing hatch. Z-01 Lancelot standby for activation. Pallet extension initiating. Cecile Did you read the manual? Suzaku Pretty much. Cecile Well done. You scored at the top of the class in the simulator. Suzaku Hey, look. About what you told me earlier. Cecile Huh? Ah, it could be. But the possibility is nearly zero. Suzaku But that means there s still a chance, right? Cecile Yes, I m afraid that s true. Even so, you re not to do anything reckless. The new system is not outfitted with an ejection mechanism. Suzaku OK. I understand, Miss Cecile. That s it? Cecile Yes, the advanced weapon developed by us in the Advanced Special Envoy Engineering Corps, Lancelot, the world s first seventh generation Knightmare Frame. Lloyd Well, if you re ready, Suzaku, shall we proceed with the initial startup? Cecile Initial startup. Now percieving from phase twenty. Equiping energy filler. Confirm pre-start. Energy filler now at full output. 30 seconds to reach critical voltage. Core Luminance, shifting phase. Cecile Initiating devicer setup. Confirming entry of devicer into Z-01. Individual ID registration confirmed. Confirm man-machine interface. Engage. Yggdrasil Resonance comfirmed. Rejection Responce, weak. Devicer s Stress Responce, weak. All readings, nominal... Lloyd So far, it s going per the data. ...status, all green. Status of back up tactical bank, authorized. Secondary confirmation, given. Suzaku Lancelot, activate ME-boost. Cecile Lancelot, launch! Lloyd HAHAHAHA! Running full throttle right out of the gate. Suzaku Cooler than the manual. With this...! Tamaki Huh? What is that? It doesn t look like a Sutherland. Lelouch Hahaha... Another push and the check point will fall. Resistance This is B group, reporting enemy presence. Lelouch Hm? Reinforcements? Real battle is different, isn’t it? Status? Resistance Every one ejected, but they took out four units in nothing flat. Lelouch Enemy numbers? Resistance Just one. I think it’s a new model. I’ve never seen anything like it- Ah! Lelouch What’s happening out there? Resistance Bastard! Lelouch What? It reflects bullets? Resistance Arrh, what do we do? Ishida! Ah! Lelouch Useless so called terrorists. With all the resources they have, they re being beaten by one unit. Resistance Damn it! Suzaku Yes, I can do this. With Lancelot I can stop all this at once. Lelouch N4, N5, hold there. When the rear units arrive, surround that thing. Resistance Gotcha. We can t stop it! Lelouch N units, what is it? What happened? Something I didn t foresee? Clovis For heaven’s sake. Now I’ll owe my older brother a debt I don’t need to incur. It s for the best, though. Ougi Ah! Lelouch P1! Report! The enermy, can it really be only one unit? Cecile These readings are even higher than predicted. Lloyd It s because our pilot is taking his job very seriously. Suzaku If I can stop all the Knightmares, then this battle is over. No matter what it takes, I ve gotta save Lelouch and that girl. Lelouch You mean this thing s what s ruining my plan? Suzaku Are you the guy that s in command? Lelouch Nothing more than a pilot. How dare he! No choice, I ve gotta get out of here. Kallen Hey, I’m returning the favor. I can t-- Lelouch I must remember that the most vital element in battle is the human one. That damn monster s unstoppable! Suzaku Bastard. He s tearing things up for no reason! Woman Eeeeeeeeek! Lelouch In the midst of battle he rescues someone? Hm, I concede you the tactical victory here. Nevertheless... Lloyd Huh? He saved someone? Lab worker Yes, so it would seem. Lloyd Hm... It s very strange of him. Woman Ah! Cecile Suzaku, are you tired? We ll call it quits for today. Suzaku No. I m fine. Please let me keep going. Lloyd Be careful with his operational time! Cecile Yes, sir. Lloyd My, that boy s an excellent piece of equipment. Soldier Stop there, your ID. This is Prince Clovis’s personal transport. Lelouch At last, the check point. And barely guarded, per my plan. Soldier Your plan? Lelouch That’s right. Now I d like you to let me pass. Soldier Yes, sir. Understood. Ougi Kallen! Man It s your fault. This is what happened when you oppose the Britannians. Tamaki What!? Why you gutless coward? Woman How many people were killed because of this!? Tamaki Shut up! Do you know how many of us were killed or captured? Do ya? Quit crying. Kallen Ougi, who was that voice we heard? Ougi Damned if I know. He doesn t answer when I call so maybe he b-- Tamaki There, you see! Instead of following somebody we don t even know, we should ve use the poison gas. Ougi But he-- Tamaki Damn Nagata to hell! Soldier So this is where you Eleven vermin scurried off to. Prepared to fire! Kallen Naoto! Soldier Commence-- Clovis Attention all forces. Cease fire at once. Suzaku Cease fire? Clovis I Clovis, third prince of Britannia and royal viceroy of Area Eleven, here by command you, all forces are ordered to cease fire at once. You also cease destruction of any buildings or property. All casualties, whether Britannian or Eleven, shall be treated equally and without prejudice. In the name of Clovis la Britannia, you are here by ordered, cease fire at once. I shall allow no further fighting. Clovis Are you satisfied? Lelouch Very. Well done. Clovis And what shall we do now? Sing a few lively ballads, or perhaps a nice game of chess? Lelouch That has a familiar ring. Clovis Hmm? Lelouch Don’t you recall? The two of us used to play chess together as boys. Of course, I would always win. Clovis What? Lelouch Remember? At the Aries Villa? Clovis You, who are you? Lelouch It’s been a long time, big brother. The eldest son of the late consort Marianne and seventeenth in line to the imperial throne, Lelouch vi Britannia, at your service. Clovis Lelouch?! B-But I thought-- Lelouch That I was dead? You were wrong. I have returned, Your Highness. And I’ve come back to change everything.
https://w.atwiki.jp/amydrone/pages/11.html
SkyFend Technology is the world's leading provider of C-UAS solutions, focusing on establishing comprehensive all-weather countermeasures systems for various anti-UAV scenarios. Skyfend currently launches anti-UAV jamming guns, anti-UAV jammers, UAV detection radars, and C-UAS software systems. Skyfend AFA100 https //www.autelpilot.com/products/skyfend-afa100-anti-drone-jammer Skyfend AFA100 drone jammer is a compact, cost effective, all-in-one anti-drone jammer that can detect and jam the signals of all advanced small unmanned aerial vehicle (SUAV) threats. The device detects drone signals in all directions and provides users with preemptive warnings. Skyfend AFA100drone signal jammer is equipped with a touch panel so that users can easily access useful information. Skyfend AFA100 jamming gun will find the drone direction using directional antennae and automatically adapt to the correct jamming frequency to counter drones promptly. SkyfendBlader https //www.autelpilot.com/products/skyfend-blader Blader is a portable jammer for SUAVs. Featuring countermeasures for UAV flight control, map transmission, and GNSS bands, it can repel drones or force them to crash to solve the threat of rogue SUAVs. SkyfendTracer S/P https //www.autelpilot.com/products/skyfend-trace-p-portable-uav-detector-pilot-locator Skyfend Tracer is a portable UAV detector that effectively receives, analyzes and processes the radio signals of a wide range of UAV models. Skyfend Tracer-P is suitable for extensive and highly maneuverable operations, allowing for deployment in environments that have stringent size, weight and power demands. There are two models for various scenarios. SkyFendGuider C2 https //www.autelpilot.com/products/skyfend-guider Guider C2 software offers an intuitive and feature-rich software platform, providing C-UAS awareness and reporting capability. Supported by sensor fusion, computer vision, edge computing, machine learning and artificial intelligence, Guider integrates radars, detectors and jammers, consolidating their data into a display. It is always on alert, ensuring round the-clock monitoring of drone threats and effectively mitigating human error. SkyFendDefender PAR100 https //www.autelpilot.com/products/skyfend-defender-fmcw-radar Defender is a compact and cost-effective K-band FMCW radar that provides close-range surveillance for land, sea and air applications. It's ideal for portable scenarios and high-value target defense, such as government buildings, official residences and prisons. It utilizes advanced environmental perception and target recognition algorithms to deliver rapid target detection and deployment capabilities. Skyfend Spoofer https //www.autelpilot.com/products/skyfend-spoofer Spoofer is an advanced GNSS navigation spoofing device engineered explicitly for SUAVs. Its primary purpose is to enforce area denial, redirect drones to predetermined orientations and manipulate their flight paths to designated locations. When combined with radar, spectrum detection devices and jammers, it can cause drones to crash or force them to land at appointed locations.
https://w.atwiki.jp/vocalive/pages/111.html
LIVEと行事一覧DB データベース (DataBase for Live Concert and Event) メニューMENU +←クリック目次 [Click here for CONTENTS] 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【LIVE/日本/大感謝祭 Hatsune Miku Special 39's Giving Day in Tokyo Japan 2012】 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) News and Information of Miku Live 2012 International News (国際ニュース) New Project and collaboration Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/日本/大感謝祭 Hatsune Miku Special 39's Giving Day in Tokyo Japan 2012】 【登録タグ(tag) 】ここにぺーじ名をひらがなで記載ここにぺーじ名をひらがなで記載 [LIVE/日本/大感謝祭 Hatsune Miku Special 39 s Giving Day in Tokyo Japan 2012 Related page 関連ページ LIVE/日本/大感謝祭 最後のミクの日感謝祭 Hatsune Miku 39s Giving Day in Tokyo Japan2012 LIVE/日本/大感謝祭 ミクパ Hatsune Miku Live Party (Miku-Pa) in Tokyo Japan2012 Miku Day Celebration Live Concert Hatsune Miku two-day concert held at Tokyo Dome City Hall on 8th 9th March 2012. "Hatsune Miku Live Party 2012 (MIKUPA♪)" on 8th March and "HATSUNE MIKU Concert Final 39 s Giving Day" on 9th March. Summary video of the Live concert 2012 at Tokyo, Japan 初音ミク】「ミクの日大感謝祭」ダイジェスト映像 http //www.youtube.com/watch?v=rqg4Eun7fgs 「ミクパ♪」×「ミクの日感謝祭」夢の2日間公演『ミクの日大感謝祭』2012年3月8・9日に開催決定! 3月8日に「初音ミクライブパーティー2012(ミクパ♪)」を、そして 翌日3月9日に、「初音ミクコンサート 最後のミクの日感謝祭」を開催という 夢の2日間!! オフィシャルWEB抽選先行予約は11月23日(水)の12:00より! 【 『ミクの日大感謝祭』 開催概要 】 http //miku.sega.jp/39/ ■イベント名称:ミクの日大感謝祭 ■会場:TOKYO DOME CITY HALL (東京都文京区後楽 1-3-61) ■日程: <2012年3月8日(木)> 「初音ミクライブパーティー2012 ひる(ミクパ♪)」OPEN 13 00/START 14 00 「初音ミクライブパーティー2012 よる(ミクパ♪)」OPEN 18 00/START 19 00 <2012年3月9日(金)> 「初音ミクコンサート 最後のミクの日感謝祭」OPEN 13 00/START 14 00 「初音ミクコンサート 最後のミクの日感謝祭 ファイナル」OPEN 18 00/START 19 00 ■出演者:初音ミク ■チケット:全席指定〔一般〕 各公演6,300円(税込/ドリンク別) ■主催:SEGA/MAGES. ■特別協力:クリプトン・フューチャー・メディア ■協力:MIKUNOPOLIS実行委員会 ■後援:TOKYO MX ■公式サイト:http //miku.sega.jp/39/ <公演概要> 公演名:「ミクの日大感謝祭」 3月8日「初音ミクライブパーティー2012(ミクパ♪)」 3月9日「初音ミクコンサート 最後のミクの日感謝祭」 場所:TOKYO DOME CITY HALL 【 チケット販売について 】 <一般発売> 2012年1月28日(土)10:00より チケットぴあ/ローソンチケット/イープラスなどで発売開始 Twitter #39_2012 Tag https //twitter.com/#!/search/%2339_2012 #mikupa タグ https //twitter.com/#!/search/%23mikupa facebook Hatsune-Miku http //www.facebook.com/pages/Hatsune-Miku/10150149727825637 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) LIVE/日本/大感謝祭 最後のミクの日感謝祭 39s Giving Day in Tokyo Japan2012-Miku LIVE ミクの日大感謝祭 ニコ生 ネットチケット発売開始 2012年3月8日 9日 19pm- http //blog.nicovideo.jp/niconews/2012/01/029191.html 2012年3月8日(木)19 00 ミクの日大感謝祭『3/8初音ミクライブパーティー2012よる(ミクパ♪)』WEB LIVE http //live.nicovideo.jp/gate/lv78254303 2012年3月9日(金)19 00 ミクの日大感謝祭『3/9初音ミクコンサート 最後のミクの日感謝祭ファイナル』WEB LIVE http //live.nicovideo.jp/gate/lv78254917 150万人突破記念!150円で1000ポイント購入できます http //blog.nicovideo.jp/niconews/2012/01/029170.html 公演チケット付宿泊プランの発売が決定しました。 http //www.jtbbwt.com/daiyon/miku/ 東京ドームホテル http //www.tokyodome-hotels.co.jp/banquet/ poster http //miku.sega.jp/info/public/image/miku/201201/%a5%dd%a5%b9%a5%bf%a1%bc.jpg Summary video of the Live concert 2012 at Tokyo, Japan 初音ミク】「ミクの日大感謝祭」ダイジェスト映像 http //www.youtube.com/watch?v=rqg4Eun7fgs TOKYO MX * ミクの日大感謝祭特番・制作日誌39 http //www.mxtv.co.jp/miku39/ Related Video 【初音ミク】MIKUNOPOLISダイジェスト映像 http //www.youtube.com/watch?v=WzYssX-CcSY [ミクの日感謝祭 39 s Giving Day] 裏表ラバーズ (feat. 初音ミク) / wowaka http //www.youtube.com/watch?v=MO-7YxoE-pc HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 official goods http //miku.sega.jp/39/goods_list.html 「ミクフリック」特別体験会実施! 2012/3/2(金) 「ミクの日大感謝祭」開催期間の3月8日~9日に、セガ東京ドームシティにてiPhone用アプリ「ミクフリック」の特別体験会が開催されます。 ライブをお楽しみになる前後に、是非お立ち寄りください! 詳しい情報は『ミクフリック』公式サイトへ http //miku.sega.jp/flick/ <「ミクフリック」特別体験会> 開催日 2012年3月8日(木) 9日(金) 時間 11 00~18 00 場所 セガ 東京ドームシティ 住所 東京都文京区後楽1-3-61 株式会社東京ドーム アトラクションズ内 カーニバル 店舗URL http //tempo.sega.jp/am/tokyo-domecity/ ▼今後の抽選予約スケジュール 13日から19日 ファミマ ※支払いはファミマ限定 受付中 23日から25日 イープラス 23日から1/5 ローソン第一 23日から1/6 CNプレイガイド 23日から1/6 SOGO 東京 1/9から1/12 ぴあ 1/16から1/22 ローソン第二 日付 |19 21 23 25 27 29 3101 03 05 07 09 11 13 15 17 ファミマ. |〆 支払─┘ e-プラス. | 受付┘ 支払─┘ CNプレイ | 受付────────────┘ SOGO. | 受付────────────┘ ローソン1 | 受付───────────┘ 09 12 チケットぴあ | 受付─┘ 16 ローソン2 | 受付─…22日〆 ▼CN 受付期間:23日(祝・金)10 00~2012年1月6日(金)10 00 CNカード会員・CNケータイ会員・CNプレ会員限定のインターネット先行抽選予約です。 ※決済方法:カード決済/店頭引き換え(セブン-イレブン・ファミリーマート) ●CNカード会員 年会費1,312円 クレジット機能付きCNプレイガイドカードをお持ちの方が対象となる会員です。 ●CNケータイ会員 月額157円 NTTdocomo、au、Softbank の携帯電話端末からのご入会お手続きが必要 ●CNプレ会員 会費無料 ただし、会員限定・特別選考・先行販売の対象外。予約可能?? ▼SOGO 東京 受付期間:12月23日(金) 11 00~01月06日(金) 11 00 登録無料、メルマガ受信義務 ▼今後の抽選予約スケジュール(年明け版) 23日から1/5 ローソン第一 23日から1/6 CNプレイガイド 23日から1/6 SOGO 東京 1/9から1/12 ぴあ 1/16から1/22 ローソン第二 イマココ!! ▼ 日付 |3101 03 05 07 09 11 13 15 17 CNプレイ |受付中───┘ 結果 SOGO. |受付中───結果 ローソン1 |受付中──┘ 結果 12 チケットぴあ | 受付─┘ 16 ローソン2 | 受付─…22日〆 ▼今後の抽選予約スケジュール(年明け版v3.5) 23日から1/6 CNプレイガイド ◎受付終了 結果発表予定日 11(金) 1/6から1/12 チケットぴあ ○受付中 結果発表予定日 13(金) 18 00頃 1/16から1/22 ローソン第二 /申込待機 結果発表予想日 24日頃 日付 |09 11 13 15 17 19 21 … 28 CNプレイ | └結果 チケットぴあ |受付中┘└結果 22 ローソン2 | 受付────〆 一般販売 | 開戦 ちけっとぴあ プレリザーブ抽選申込み ttp //pia.jp/t/mikunohi/ ローソン二次 プレリクエスト抽選 ttp //l-tike.com/d1/AA02G07F1.do?DBNID=1 ALCD=1 LCD=73834u CNプイガイド抽選先行 ttp //www.cnplayguide.com/miku/ ▼今後の抽選予約スケジュール(年明け版v4) 1/16から1/22 ローソン第二 /申込待機 結果発表予想日 24日頃 日付 | 17 19 21 … 28 ローソン2 |受付────〆 一般販売 | 開戦 ローソン二次 プレリクエスト抽選 ttp //l-tike.com/d1/AA02G07F1.do?DBNID=1 ALCD=1 LCD=73834 今後の予定 18(水) ニコニコ動画 1,000pを\150で買えるキャンペーン 22(日) ローソン二次抽選申し込み受付中! 締め切り 24(火) ローソン二次抽選 結果発表 15 00~ 28(土) チケット一般販売 10 00~ ■今後の予定 01/20 12 00 ニコ生チケット販売中 1公演2kp、通し3.5kp 3/15発売終了予定 01/22 23 00 ローソン二次抽選申し込み締め切り 01/23 10 00 チケット付相部屋プラン お一人様4万円~先着申し込み開始 01/24 15 00 ローソン二次抽選結果発表 01/28 10 00 一般販売開始 ぴあ・ローソン・CNは電話もあり、e+・SOGOはwebのみ。 01/28 12 00 映画館生中継先行抽選受付開始 2/12(日) 23 59締め切り 2日通し券はここだけ 02/25 10 00 映画館生中継一般販売開始 ニコ生 ミクパ http //live.nicovideo.jp/gate/lv78254303 感謝祭 http //live.nicovideo.jp/gate/lv78254917 映画館生中継 http //l-tike.com/miku2012/ 相部屋宿泊プラン http //www.jtbbwt.com/daiyon/miku/ 東京ドームシティ公式サイト MEETS PORT (ミーツポート) http //www.meetsport.jp/about/seat/1f_05.htm#zaseki 座席表 (仮) http //s1-02.twitpicproxy.com/photos/full/504491780.jpg http //www.gorakudoh.co.jp/zasekizu-web/jcb_hole.gif 宿泊プラン用 http //imgup.me/e/iup00031157.jpg http //www.meetsport.jp/about/seat/image/view_1f_2.jpg 正面写真 http //www.meetsport.jp/about/seat/view_b2f.htm (第1バルコニー右71-90番) http //www.meetsport.jp/about/seat/view_b1f.htm (第2バルコニー右101-110番のR1扉近辺) http //www.meetsport.jp/about/seat/view_1f.htm (第3バルコニー右88-91番) http //www.meetsport.jp/about/seat/view_b3f.htm (アリーナ中央後方) ミクの日大感謝祭ツアーチケット争奪戦の一部始終をまとめてみた http //togetter.com/li/246137 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 Live technology of [最後の感謝祭] "HATSUNE MIKU Concert Final 39 s Giving Day" on 9th March. Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka Meiko Kaito ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) 投影スクリーンの種類 (Screen Type):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection):still happening 舞台の高さ(stage height):relatively high スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度):very small スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?):2 使用された投影ボード等の枚数(Number of board used):3 ? 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector):4 (bottom=3 (Left, Center, Right), Center Top=1) 使用ソフト (Software): VFエンジン Virtual Fighter engine VF4? http //ja.wikipedia.org/wiki/%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC http //ja.wikipedia.org/wiki/SEGA-AM2 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: レンダリング速度等 60 fps フレーム速度 60 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 東京ドームシティ公式サイト MEETS PORT (ミーツポート) http //www.meetsport.jp/about/seat/1f_05.htm#zaseki その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) http //miku.sega.jp/pjd2/module.html CreativES クリエイティブス株式会社 http //creatives.jp/ 同期投影ライブシステムを考案し、企画・制作を行いました。 85-862 バンドはイヤホンしてるらしいので歓声もあまり聞こえないらしい。 ライブは自分の音源確認の為にステージモニターにイヤホン使用。 Band staff may using earphone. Live technology of [ミクパ]] "HATSUNE MIKU Concert Final 39 s Giving Day" on 9th March. "Hatsune Miku Live Party 2012 (MIKUPA♪)" on 8th March and Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Bottom screen (ステージ上の床面設置スクリーン) 投影スクリーンの種類 (Screen Type):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection):some 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?):2 使用された投影ボード等の枚数(Number of board used):3 ? Top screen (天井のスクリーン) 天井からの吊り下げ式のスクリーン? 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color):低透過率、札幌コンサート参照、2011-8月 投影スクリーン等への映り込み状態(Reflection): 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?):0 使用された投影ボード等の枚数(Number of board used):1 ? 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector):3 (bottom=3 (Left, Center, Right) 使用ソフト (Software): 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: レンダリング速度等 60 fps ? フレーム速度 60 fps? カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): その他 (others): Model design KinoP 衣装モジュール及びデザイン (Clothing design of the models) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ The 39 s The 39 s Strings MKP39 ■フロントアクトが決定しました。 3月8日 昼・夜公演 出演:StylipS(歌) MC 藤田 咲、浅川 悠 3月9日 昼・夜公演 出演:DANCEROID(ダンスパフォーマンス) MC 藤田 咲、下田 麻美 ※フロントアクトは、開演30分前からスタート予定です。 ※Stylipsの出演パートの生中継はございません。 又、映画館中継会場ではご覧になれません。 各公演のゲスト出演Pが決定しました! 3月8日 「初音ミクライブパーティー2012(ミクパ♪)」 アゴアニキ OSTER project とくP buzzG 3月9日 「初音ミクコンサート 最後のミクの日感謝祭」 OSTER project samfree DECO*27 とくP North-T ぼーかりおどP(noa) ラマーズP セットリスト(演奏曲目)・その他 (Set List, name of music) セットリスト Hatsune Miku Live Party 2012 (MIKUPA) セットリスト http //mikubook.com/setlist/mikupa2012inTokyo Hatsune Miku Concert Final 39 s Giving Day LIVE SET LIST http //mikubook.com/setlist/mikupa2012inTokyo Summary in English and other language(英語等での紹介) Special 39 s Giving Day in Tokyo Japan 2012 Miku Day Celebration Live Concert Hatsune Miku two-day concert held at Tokyo Dome City Hall on 8th 9th March 2012. "Hatsune Miku Live Party 2012 (MIKUPA♪)" on 8th March and "HATSUNE MIKU Concert Final 39 s Giving Day" on 9th March. http //www.niconico.com/ http //live.niconico.com/ https //secure.live.niconico.com/product/miku_day2012 On March 8th and 9th the Miku Day Celebration concerts will be live on niconico! Both single and bundled tickets will be available. Don’t miss out on the live vocaloid concerts! ※This show will be pay per view. Ticket "Miku Day Celebration Concerts" Bundled Ticket Price US$ 40.00 Dates March 8th and 9th, 2012 Time 2 00 PST for both shows If you would like to purchase the single tickets for each shows, please refer to the following link. You will be directed to Paypal for your payment. You can purchase the ticket until March 15th, 2012 23 59 (JST). You can watch the timeshift until March 16th, 2012 23 59(JST). http //live.niconico.com/watch/lv80866458 On March 8th (Fri) 19 00(JST) Mar 09 2012 Open 01 30 (PST) Curtain Rise 02 00 (PST) Miku Day Celebration "Hatsune Miku Live Party 2012 (MIKUPA♪)" will be available on pay per view! On March 8th and 9th the Miku Day Celebration concerts will be live on niconico! Both single and bundled tickets will be available. Don’t miss out on the live concerts! Title Miku Day Celebration “Hatsune Miku Live Party 2012 (MIKUPA♪)” WEB LIVE Organizer:SEGA /MAGES. Special Supporter:Crypton Future Media Sponsor:Good Smile Company/COSPA/ Daiichikosho Co., Ltd Supporter:MIKUNOPOLIS Executive Committee Promoter:TOKYO MX Starts:March 9th 2012 (Fri), 19 00 (JST) Ticket Price:One day ticket $25, 2day ticket $40 Sale Date:Feb 9th (Thu) Sale Ends March 15th (Thu)(JST) 2012年3月8日(木)19 00 ミクの日大感謝祭『3/8初音ミクライブパーティー2012よる(ミクパ♪)』WEB LIVE http //live.nicovideo.jp/gate/lv78254303 2012年3月9日(金)19 00 ミクの日大感謝祭『3/9初音ミクコンサート 最後のミクの日感謝祭ファイナル』WEB LIVE http //live.nicovideo.jp/gate/lv78254917 LIve viewing in Syanghai, China http //miku.sega.jp/39/ ★上海大舞台での各夜公演の生中継決定! 2012/2/9(木) 本公演の海外生中継の続報です。上海の上海大舞台での各夜公演の生中継「2012初音未来大感谢祭现场连线直播会」の開催が決定しました。 今年3月8,9日晚上18点,日本虚拟歌姬初音未来将在东京举行大感谢祭演唱会。这一次两场连开的超大规模演唱会还将在中国上海大舞台与日本进行零时差的现场连线同步直播。首次登陆中国的初音未来两天的演出曲目将完全不同,8日将带来「初音未来Live Party2012MIKUPA♪」9日将是「初音未来演唱会 最后的未来之日感谢祭」。除了初音未来,镜音铃,镜音连,巡音流歌也将在舞台上一展歌喉。这将是第一次面向中国FANS的官方活动,希望能在3月8日、9日的演唱会直播现场,感受到更多中国FANS的热情!! <概要> 演出简介: タイトル 演出名称: 「2012初音未来大感谢祭现场连线直播会」 3月8日 「初音未来Live Party2012(MIKUPA♪)」 3月9日 「初音未来演唱会 最后的未来之日感謝祭」 実施日時: (上海時間) 2012年3月8日(木) 16時30分 開場予定 17時30分~ プレイベント 18時~20時 「初音未来Live Party2012(MIKUPA♪)」 9日(金) 16時30分 開場予定 17時30分~ プレイベント 18時~20時 「初音未来演唱会 最后的未来之日感謝祭」 出演: 初音ミク/鏡音リン/鏡音レン/巡音ルカ 会場: 上海大舞台 チケット詳細: 各公演 全席指定 380元 280元 180元 ※380元、280元チケット各1枚ずつ、特製ポストカード付き 一般発売: 2012年2月9日(木)より発売開始 演出时间: 2012年3月8日(四) 16時30分 观众入场 17時30分~ 初音未来中国歌迷特别活动 18時~20時 「初音未来Live Party2012(MIKUPA♪)」 9日(五) 16時30分 观众入场 17時30分~ 初音未来中国歌迷特别活动 18時~20時 「初音未来演唱会 最后的未来之日感謝祭」 演员: 初音未来,镜音铃,镜音连,巡音流歌 演出地点: 上海大舞台 票价: 380元 280元 180元 (购买380,280票价者每人将赠送初音未来特制明信片一张) 预订开票日期: 2012年2月9日(四) 発売サイト 售票网址 星族文化 http //www.newstargroup.com.cn/ (総合問い合わせ窓口 总票务咨询) 大麦票務 http //www.damai.cn/ 永楽票務 http //www.228.com.cn/index.html 東亜票務 http //www.eaticket.com/ 主催・制作:上海星族文化芸術発展有限公司(STAR GROUP ENTERTAINMENT LTD.) 日本公演主催・制作:SEGA/ MAGES. 特別協力:Crypton Future Media, Inc. 制作協力:株式会社NHKエンタープライズ ★香港・台湾の映画館で各夜公演の生中継決定! 2012/2/6(月) 日本全国の映画館での生中継に加えて、香港・台湾の映画館にて3月8日(木)・3月9日(金)各夜公演の模様を生中継することが決定しました! 香港の生中継詳細はコチラ 台湾の生中継詳細はコチラ ※現地の映画館のサイトに飛びます ■香港 映画館生中継概要 "未來之日大感謝祭"直播詳情 開售日期: 2012年2月15日 (星期三) 直播日期: 2012年3月8日及9日 (星期四、五) 直播地點: MCL銅鑼灣戲院、MCL德福戲院 直播時間: 下午5時45分 票價: HKD$260 購票: 親臨直播戲院票房購買或到www.mclcinema.com網上購票 2418 8841 網址: www.mclcinema.com MCL facebook專頁: www.facebook.com/MCLCinemas “ミクの日大感謝祭”生中継詳細 チケット発売日: 2012年2月15日 (水曜日) 日程: 2012年3月8日及9日 (木、金曜日) 生中継場所: MCL JP、MCL TELFORD 開場時間: 午後5時45分(現地時間) 開演時間: 午後6時00分(現地時間) 価格: HKD$260 チケットの購入: 生中継の映画館もしくはサイトwww.mclcinema.comにて 問い合わせ: 2418 8841 サイト: www.mclcinema.com MCL facebookページ: www.facebook.com/MCLCinemas Live Viewing in Taiwan ■台湾 映画館生中継概要 “未来之日大感謝祭” 直播 售票時間: 2/15(三) 12 00起 售完為止 轉播日期: 地點: 台北信義威秀影城第1、2廳 台北京站威秀影城第1廳 板橋大遠百威秀影城第3廳 新竹大遠百威秀影城第9廳 台中新時代威秀影城第2廳 台南大遠百威秀影城第10廳 高雄大遠百威秀影城第12廳 票價: 全台不分區統一票價800元 “ミクの日大感謝祭” 生中継 チケット販売時間: 2/15(水) 12 00から 予定枚数になり次第終了 中継日付: 初音ミクライブパーティー2012 3/8(木) 開演18 00~(現地時間) 初音ミクコンサート 最後のミクの日感謝祭ファイナル 3/9(金) 開演18 00~(現地時間) ※開場時間は各劇場にお問い合わせください。 場所: 台北信義威秀影城第1、2廳 台北京站威秀影城第1廳 板橋大遠百威秀影城第3廳 新竹大遠百威秀影城第9廳 台中新時代威秀影城第2廳 台南大遠百威秀影城第10廳 高雄大遠百威秀影城第12廳 チケット価格: 全台不分區統一票價800元 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO News and Information of Miku Live 2012 PikuPa March 8, 2012 TOKYO MX NEWS http //www.mxtv.co.jp/mxnews/news_play.html?bctid=ref mxnews_201203086 Reuters News She sings, she dances, she s ... not real http //www.chicagotribune.com/health/sns-rt-us-japan-digital-divabre8280do-20120309,0,6151152.story ミクパ昼のレポート 週アス http //weekly.ascii.jp/elem/000/000/079/79322/ ファミ通 http //www.famitsu.com/news/201203/08011241.html 【ミクの日大感謝祭】東京ドームシティホールが湧き上がる!「初音ミクライブパーティー2012(ミクパ♪)」レポ! http //blog.piapro.jp/2012/03/2012-9.html 電飾衣装のミクさんが華麗に舞う! KAITOもサプライズ出演した“初音ミクライブパーティー2012(ミクパ♪)”をレポート http //news.dengeki.com/elem/000/000/466/466973/ Hatsune Miku Facebook http //www.facebook.com/pages/Hatsune-Miku/10150149727825637 ミクパ海外の反応 http //newsokutimes.2chblog.jp/archives/3798624.html 39 s Thanks giving day March 9, 2012 感謝祭 Gamer Net http //www.gamer.ne.jp/news/201203090044/ Large Photo 拡大画像 本日3月9日に開催された「初音ミクコンサート 最後のミクの日感謝祭」をレポート!クリプトン代表取締役・伊藤氏のコメントも紹介 http //www.gamer.ne.jp/news/201203090044/image/9/ http //www.gamer.ne.jp/news/201203090044/image/10/ http //www.gamer.ne.jp/news/201203090044/image/11/ 【ミクの日大感謝祭】本日は3月9日!「最後のミクの日感謝祭」の様子をレポート!! http //blog.piapro.jp/2012/03/39-1.html Spica Photo http //a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/420241_10151381430730637_10150149727825637_23266089_832718358_n.jpg http //news.dengeki.com/elem/000/000/467/467363/c20120309_mikunohi_013_cs1w1_720x.jpg セガとMAGES.、「ミクの日大感謝祭」を開催 2日間に渡って開催されたライブイベントの模様をダイジェストでお届け! http //game.watch.impress.co.jp/docs/news/20120310_517927.html 2012年3月9日(金) 2年ぶりに“SPiCa砲”がさく裂! MEIKOも駆け付けた“初音ミクコンサート 最後のミクの日感謝祭”のレポートをお届け http //news.dengeki.com/elem/000/000/467/467349/ 週アス 『最後のミクの日感謝祭』速報 ビッグサプライズもあった!? http //weekly.ascii.jp/elem/000/000/079/79425/ 毎日新聞 初音ミク : 3月9日「ミクの日」大感謝祭に2日間で1万人 会場は緑一色に http //mantan-web.jp/2012/03/09/20120309dog00m200037000c.html Photo http //mantan-web.jp/gallery/2012/03/09_11/1.html http //www.mxtv.co.jp/miku39/ 『ミクの日大感謝祭-制作日誌39-』は 7月5日(木)27 09~28 09より朝日放送(ABC)にて放送! http //blog.piapro.jp/2012/06/-39-.html#more International News (国際ニュース) BBC UK Hatsune Miku Japan s computer-generated pop star s last tour 9 March 2012 Last updated at 12 49 GMT http //www.bbc.co.uk/news/entertainment-arts-17310976 翻訳を見る Spain HATSUNE MIKU ES UNA ESTRELLA DEL POP VIRTUAL La cantante de pop que arrasa en Japón es un holograma http //www.antena3.com/noticias/cultura/musica/cantante-pop-que-arrasa-japon-humana-sino-virtual_2012030900061.html Chillian a video named "Concierto digital en Japón" Furor por cantante virtual en Japón Actualizado 09/03/2012 - 15 02 http //tele13.13.cl/internacional/furor-por-cantante-virtual-en-japon Heldigital popstjerne trekker fulle hus i JapanDel på Facebook Norway...!?? Titusen elleville fans var på plass for å få med seg en av de fire utsolgte avskjedskonsertene med den virtuelle popartisten Miku Hatsune.10.03.2012 - 00 23 7 306 visninger http //www.vgtv.no/#!id=50346 Argentina Hatsune Miku la reina del pop virtual de Japón http //tn.com.ar/tecnologia/00045590/hatsune-miku-la-reina-del-pop-virtual-de-japon Belgium Japanse popster is computerprogramma http //www.hln.be/hln/nl/3805/Buitenland/video/detail/1406396/Japanse-popster-is-computerprogramma.dhtml 09/03/12 15u20 - De Japanse popster Hatsune Miku verschilt erg van haar collega s. Ze is een computerprogramma. Gisteren gaf ze een laatste optreden waar duizenden mensen naar kwamen kijken. Het concert was ook te zien in verschillende bioscopen. Portugal, Obrigada! A estrela pop digital Hatsune Miku é uma animação de computador que dá concertos e tem milhares de fãs Por Redacção / CF | 9- 3- 2012 12 46 http //www.tvi24.iol.pt/tecnologia/tecnologia-hatsune-miku-musica-digital-japao-tvi24/1331677-4069.html Canadian She sings, she dances, she s ... not real vancouver.24hrs http //vancouver.24hrs.ca/News/world/2012/03/09/19480461.html Er dette framtidas popstjerne? Idolet Hatsune Miku har hverken kropp eller sjel, men trekker fulle hus i Japan. Se framtidas konsert her. http //www.dagbladet.no/2012/03/09/kultur/musikk/japan/teknologi/20613233/ В Японии виртуальная певица собирает полные залы http //www.1tv.ru/news/world/200981 (日本では、仮想歌手は完全な家を持っていた by google翻訳) 「日本で、バーチャルシンガーがホールを席巻(魅了/支配)しました。」 залы 「ホール」 huffingtonpost Hatsune Miku, Crypton Future Media s Virtual Pop, Star Sells Out Shows In Tokyo http //www.huffingtonpost.com/2012/03/09/hatsune-miku-japan_n_1334017.html Indonesia Konser Digital Hatsune Miku Dibanjiri Penonton http //tv.liputan6.com/main/read/10/1077182/0/konser-digital-hatsune-miku-dibanjiri-penonton And With That… The 39′s Giving Day 2012 Comes to a Close Filed under Hatsune Miku,J-Pop,Megurine Luka,Miku News,Other Vocaloids — Written by jrharbort on Friday, March 9th, 2012 @ 6 12 am http //www.mikufan.com/and-with-that-the-39s-giving-day-2012-comes-to-a-close/ http //www.mikufan.com/ ウォールの写真 http //www.facebook.com/photo.php?fbid=10151381430730637 set=a.10150152350510637.401640.10150149727825637 Hatsune Miku canal N Peru http //www.youtube.com/watch?v=XZBeg6wvb0w feature=youtu.be Danish news Virtuel popstjerne trækker stikket Den japanske popstjerne Hatsune Miku spiller lige nu for udsolgte huse i hjemlandet. Hun er virtuel, men karrieren lakker mod enden http //ekstrabladet.dk/kup/elektronik/teknologi/article1723408.ece Brasil Ingressos para show de cantora popdigital no Japão esgotam em menos de 24 horas Do UOL, em São Paulo http //tecnologia.uol.com.br/ultimas-noticias/redacao/2012/03/09/ingressos-para-show-de-cantora-pop-digital-no-japao-esgotam-em-menos-de-24-horas.jhtm Bulgarian Виртуална звезда забавлява японците Концертите на холограмата Хатсуне Мику събират хиляди почитатели http //btvnews.bg/video/news/virtualna-zvezda-zabavlyava-yapontsite.html reuters Thousands attend concert of digital pop star (1 26) http //www.reuters.com/video/2012/03/09/thousands-attend-concert-of-digital-pop?videoId=231483926 PikuPa March 8, 2012 ミクパ海外の反応 http //newsokutimes.2chblog.jp/archives/3798624.html http //cirnopoly Hatsune Miku Live Concert in Tokyo 2012 http //cirnopoly.blogspot.com/2012/03/hatsune-miku-live-concert-in-tokyo-2012.html ●『ミクの日大感謝祭』生中継イベントドリンク発表! http //www.goodsmilecafe.jp/news.html 初音ミクドリンク(Miku Drink) 巡音ルカドリンク(Luka Drink) 鏡音リンドリンク(Rin Drink) 鏡音レンドリンク(Len Drink) MEIKOドリンク(MEIKO Drink) KAITOドリンク(KAITO Drink) 各500円(税込) ※写真は左から「初音ミクドリンク」「巡音ルカドリンク」 となります。 New Project and collaboration PIAPROブログ情報では 今日23時からGoogle+の初音ミクページで 何かがあるそうな。 Piapro http //blog.piapro.jp/2012/03/2012-9.html mg-miku http //www.mg-miku.com Google + 初音ミク Hatsune Miku - 11 00 PM - March 09, 2012 “Miku Creator s Project on Google+” スタート!(English follows) https //plus.google.com/117525656268411212735/posts 初音ミク Hatsune Miku - 23 00 - 一般公開 “Miku Creator s Project on Google+” スタート!(English follows) ファミリーマートがミクとコラボ family Mart collaboration http //famima-miku.jp/ http //famima-miku.jp/img/home/bg_body_mid.jpg 「アース ミュージック&エコロジー」×「初音ミク」との新コラボレーションブランド 発表 http //www.apalog.com/news/archive/4542 Google + 初音ミク Hatsune Miku - 23 00 - 一般公開 “Miku Creator s Project on Google+” スタート!(English follows) https //plus.google.com/117525656268411212735/posts 2012年3月9日。 4回目の「ミクの日」となる本日、 初音ミク のGoogle+ 新プロジェクトがスタートします。 このプロジェクトでは、Google Chrome のCMで描き出された初音ミクの世界、 「Everyone, Creator.」という言葉に凝縮された、クリエーターたちの ムーヴメントを、さらに延長、拡大していくことを目指していきます。 まず最初の試みとして、これまで作品を見たり聞いたりするだけでは わからなかった「クリエーターが作品をつくっていく過程そのもの」を 公開し、このGoogle+ページで皆さんと一緒にMikuのクリエーションの 本質に触れられるようにしていきたいと思います。 今回は、その試みに参加する最初のクリエーターの未発表デモを公開します。 このクリエーターが誰かは、3/17に発表しますので、ぜひ楽しみにお待ちください。 ※デモのリンク(【初音ミク G+ Project】ザ・ファースト・クリエイターズ・サンプルデモ) また、今後もほかの取り組みや関連情報も順次発表、公開していきますので、 このページを、必ずチェックしてください! 最後に、このプロジェクトのキュレーションは、 ミクを追いつづけている編集者/プランナーの鮎川ぱてが務めさせていただきます。 これから、どうぞよろしくお願いいたします! “Miku Creator s Project on Google+” これは全てのクリエーターに捧げるプロジェクトです。 どうぞ、ご期待ください。 “Miku Creator s Project on Google+”キュレイター 鮎川ぱて Blog Hatsune Miku Live Concerts on March 8th and 9th – Stream Info http //www.moetron.com/2012/03/07/hatsune-miku-live-concerts-on-march-8th-and-9th-stream-info/ http //www.moetron.com/2012/03/09/hatsune-miku-2012-live-concerts-set-list-photos-more/ Brief of Hatsune Miku Live Party 2012 http //sgcafe.com/2012/03/brief-of-hatsune-miku-live-party-2012/ sgcafe http //tieba.baidu.com/f?kw=%B3%F5%D2%F4%A5%DF%A5%AF# 初音ミクニュース http //hatsunemiku.blog107.fc2.com/ 初音ミクみく http //vocaloid.blog120.fc2.com/blog-entry-11266.html http //vocaloid.blog120.fc2.com/blog-entry-11246.html 上海 ミクの日 大感謝祭 Live viewing in Shanghai(上海)行ってきました http //blog.goo.ne.jp/mskblog/e/b31052e789baad5b0c4822d931d3d81d/ ttp //blog.goo.ne.jp/shanghaiwu/e/d464097760f9278aa07a8acf9c31e80e ttp //blog.goo.ne.jp/allasia/e/86bb0bba9fafe735cd4ca2ecea1ae693 (このサイト内での関連内部リンク・補助リンク・Internal Link) Related page 関連ページ LIVE/日本/大感謝祭 最後のミクの日感謝祭 39s Giving Day in Tokyo Japan2012-Miku LIVE LIVE/日本/大感謝祭 ミクパ Miku Live Party (Miku-Pa) in Tokyo Japan2012-Miku LIVE Memo・メモ帳 ライブ技術一覧/4過去のライブの反省会等の一部 黒田氏 ①ブラスパート追加 ②アンコール鉄板かと思いきや最初にTYW ③メイコ姐悲願のライブ出演 ④リンとギター黒田まさかのセッション ⑤ダブルアンコ→10年感謝祭ループ=そして伝説へ JTBディナー さっきぃ挨拶 伊藤社長挨拶 今日のゲストP挨拶 39 s挨拶 ボカロ六本締め #mikupa タグ https //twitter.com/#!/search/%23mikupa 夕食会のメニュー(うろおぼえ) 会場はホテル外のベースボールカフェ貸切で ビュッフェ方式(ここでも行列ががが) トルティーヤに長ネギを巻く(ネギ12cm程) たこやき タコ足のせピザ タコ型ウインナ パスタ(食べなかったので不明) フライドポテト ポップコーンシュリンプ こんなとこかな補完ヨロ長ネギ噛み切れねー http //snowwhitemiku.seesaa.net/article/253764743.html EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page コメント・Comment 名前 コメント